martiin's Recent Forum Activity

  • Work in progress

  • Thanks, we make a try...

  • Thanks for responses.

    We use Rex plugins because they cover most of the functions we need for a board game. But our problem is not based on these functions.

    The question is, how to make a chess selected and moved in a turn-based mode?

    One turn: the first click picks a chess, and the second click on an empty tile moves it. But how to make a chess picked?

    That mentioned chess source code would be very useful, but we found only a Construct1 version of it.

    Sorry if we ask something trivial.

    What do you think? <img src="smileys/smiley1.gif" border="0" align="middle" /> Thanks!

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  • Any idea please? <img src="smileys/smiley5.gif" border="0" align="middle" />

  • You can install Rex Rainbow's plugins easily:

    scirra.com/forum/app-yetanother-construct-2-repository-beta_topic52050.html

  • Hi all,

    we don?t know how to pick an object based on a specific criteria.

    We have seen in many examples, how to pick an instance ? but on that way we can?t assign the move to another object action.

    In this simple example we first would like to pick one of the objects (A, B or C) and move it to overlap with another one:

    fluidworkshop.com/board/board_test.capx

    Since later on we would like to extend the number of objects, we would like to write a general rule and then just pick the object to move, and the other one to move to, and apply the complex rules to them.

    Any suggestions? <img src="smileys/smiley1.gif" border="0" align="middle" />

    Many thanks!

  • Hey, we build 3 games, our experience with CocoonJS 1.4:

    • Most important: all games run much better on Android (Galaxy Ace2, 55-60fps) than on iOs (iphone4, 15-35fps)
    • On iOs CocoonJS 1.3 runs better than 1.4
    • On Android 1.4 runs better than 1.3

    ps.: no text objects used

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martiin

Member since 31 Jul, 2013

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