jobel's Recent Forum Activity

  • I just noticed that my xbox controller is sometimes triggering 2 events?

    i.e. on 1 press of the A button I get two Triggered Events

    I thought my controller was messed up, so I unplugged it and plugged it back in. And first it was fine, then I went to play again and the same happened. In many years of using gamepads with construct (even the same gamepad) I have not seen this ever happen.

    Could it be a Chrome bug? I'm using C3 r148

    I also tried my game pad here

    html5gamepad.com

    and it seems fine

    EDIT: yeah it's only happening in Construct not on that website - although I will say it might be hard to see on that wedsite if it's triggering twice.

    ALSO it does NOT trigger twice every button press.. it's more like every few presses

    EDIT 2: it might be my game because I can't reproduce it in a test project. but I have no idea why its happening. more testing....

    EDIT 3: I've noticed sometimes when you press A button, nothing happens, then when you press it again you get two. my only event is On X Pressed with no other conditions. I don't understand what is happening.

    EDIT 4: its somehow performance related - I haven't figured it out. but one time I hit the A button and 3 bullets fired and it triggered the sound effect 3 times all on top of eachother.

    EDIT 5: trying to rollback to an earlier beta version /r146 and after modifying the c3p file it opens but won't run.. it's only a black screen. This gamepad problem was not happening a few days ago. I haven't changed that much to the code. This sucks..

    EDIT 6: figured it out... its the Worker Mode in Advanced options.. for some reason it can't handle Gamepad input properly... that's BAD!! that was a fun 2 hours!!

    Tagged:

  • sure..you can post pics to the forums. or just create a sample project and mock-up what you are trying to do in a simplified version, then share it here.

  • give the spawner the Timer Behavior. It works just like setting an alarm on your phone.

    You need a single Trigger to kick off the timer when the spawner stops moving. Then when the timer goes off, spawn another spawner (or whatever).

    How are you moving the spawner? set position or with a behavior?

  • I bookmarked construct.net/beta

    And yesterday I click it and it brings me to editor.construct.net and says "You are on Update 142.2 there's a new update 148". So I retap the link thinking I did something wrong. Why isn't it sending me to the beta version??

    It took me a few minutes to understand that there was a stable release and now the beta and stable are synced.

    no offense, but this system is confusing at best! be wary new users!

  • But it has certainly forced me to open new topics on the forums, and that waiting, or should I say, hoping for a reply can be a not so fun experience. I mean, you stumble across a problem and want to solve it preferably before the days end so you can move on with your project.

    Fortunately there are many helpful people here on the forums, who basically help for free. But your argument has made me think just now; should it be the community to carry the burden of customer service?

    Ofcourse, without a thriving community, when the manual would be lacking, the forums can be really helpful. Although I don't feel the manual should be lacking in the first place

    I VERY much appreciate all the people in the forums, they are what make Construct what it is...

    It's also why I try to give back as well. I'm always hitting "unanswered topics" to help out with easy questions I know the answer to, to help promote the community.

    The information the manual is lacking is spread out in these forums (and Ashley's blogs). When I was still new to Construct and the forums used to go down (which they did a lot in the past) it was like I was flying blind! The Construct Team should tend these forums with TLC.

  • I do have to admit I agree partly with you. In any case, was just trying to help.

    no worries, I appreciate it... I wasn't saying yours was a blow-off response. It was directed at the Construct Team. I've just seen this advice more than once. I just want the forums to be easy to use (aka functional) and having better doc would be one way to improve things. In the doc under 'Create Object', there's about 1 sentence of information...they gotta do better than that. I know they don't want to spend the time/money on it and in the past they have gotten away with it because of the forums, but these new forums aren't the same - I only know through experience. In 2013 the forums taught me everything I now know about Construct. I used that search like it was my bible...

  • Eren yes I am using the one you converted.. but it's not the plug-in. It is my mistake.

    in ES Sheet 1 - I load the CSV

    in ES Sheet 2 - I loop through the CSV until I get 10 random names

    Sometimes when I hit "Preview" and it loads ES Sheet 2 without going into ES Sheet1. So it infinitely loops since the CSV is empty.

    thanks for being concerned though!

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  • AllanR

    I think that should work fine. It never occurred to me to try that, but it follows the rules. Eventsheets are executed top to bottom.

    true, they run top down but I'm just worried if I have a lot of sub events that take time to run, that the next Start of Layout will happen before the Actions of the first finishes.

  • AySquirrel / AllanR no my example isn't how I was using it practically. In reality I am looping through newly created sprites and setting instance variables based on other information that I don't have at the time of creation... hence needing to loop after the creation loop.

    my example was just a test to see if it would run and the quickest way to see it was to spawn another object. If you put Event 4 as a sub event of Event 1 (under Event 2) it will yield no results.

    sorry about the confusion.. in my attempt to be clear I just ended up confusing people!

  • better yet, instead of fixing the search, Tom can't you just get an intern to watch the forums and update the doc when some question that isn't answered by the doc gets answered (by the community)? and/or add example code with screenshots?

    Because here's a question I had to ask the community and someday some poor sap probably won't be able to find it!

    construct.net/en/forum/construct-3/general-discussion-7/create-object-rule-143726

    because it wasn't in here:

    construct.net/en/make-games/manuals/construct-3/project-primitives/events

    or here:

    construct.net/en/make-games/manuals/construct-3/system-reference/system-actions

    or here:

    construct.net/en/make-games/manuals/construct-3/project-primitives/events/sub-events

    I would have expected this information to be in one of these 3 places. Maybe it's somewhere else? I don't know... I did a search in the doc on "Create Object" which is where you would expect to get this information. but this is one of those situations where the Forum search wouldn't help, since I couldn't remember the rule and had no idea what words to even search on but I knew there was something about it having to do with Create Object or Events or picking etc... but searching the forums and the doc yielded nothing.

  • thank you Ashley and this fixed it, I just reproduced the crash.

    to make it crash, all I did was load a table in one Event Sheet (I used the CSV addon) and then I loop through the table on a different Event Sheet. Because the loop is looping until it finds something, it goes indefinitely because the table is empty since I accidentally started my Preview on the wrong EventSheet and not on the one where I load the table.

  • AllanR thank you!

    so I need to do another top-level, so I tried another OnStart of Layout and it worked! thanks!

    I really needed to do this code in On Start of Layout, I already have a bunch of timing things that happen after the layout starts, it would have been a pain to add in extra time just to be able to loop through those newly created object in the game loop.

    however this double onStartofLayout seems like a loophole... do you think its okay to do it this way? Any chance of them both running simultaneously and screwing things up?

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jobel

Member since 27 Jul, 2013

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