jobel's Recent Forum Activity

  • NetOne

    oh I think I figured it out! the mouse has to be to the right of the Object/Event separator then it will go there easy.

    seriously.. I've been using Construct since 2013 and I NEVER knew that. I always thought it was like a "smart" mouse cursor. And you had to just get it in the exact spot.

    although, it should probably be a little more clear somehow - I don't know how

  • just talking about the best way to do it. dragging is just not easy to do. I always manage to do it.. it just feels REALLY picky about where my mouse is...

  • Often times I need to cut and paste events and it often paste them not as subevents so I have to drag them under other events.

    The current way shows does an "auto" indented arrow depending on where the mouse is (I think??), but its REALLY hard to get it to work. I have to really hunt for it to get the correct indent and keep holding the mouse the whole time.. it's really clunky.. there must be a better way..

    what am I doing wrong?

  • you don't know what is better than what?

    but yes you can make a Shakes and Fidget game in Construct if that is what you are asking.

    The combat system is the only part I'm not sure how secure it will be - it could be fine - I just don't know enough about mp gamedev in construct.

    but also note, this is NOT a simple game design, it's incredibly complex - even though it looks simple.

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  • IceTorch

    just use Joannesalfa and oppenheimer's VHS damage plugin.. works great..

  • are you trying to create or modify an image dynamically?

  • use Triggers instead.

    those events you have circled in red are happening 60 times per second.

    instead use an event that has that RIGHT GREEN ARROW

    On Jump

    On Landed

    On Moved

    etc... these will only trigger once

  • congrats on being backed! are you working on this as well?

  • R0J0hound I do use the Rotation behavior on the "other", not the player since they have movement control. It would be cool to figure out a new rotation speed after the collision, but it seems much more complicated! Also I do not have others colliding with others since I have a couple hundred of them out at a time, it seems like it would effect performance. I already have enough jank!

    I'm very happy with this! I could look at this all day! thanks so much again!

  • Not sure if I missed it, but when I imported a C2 project into C3 that used the CustomMovement Behavior it kept the "CustomMovement" name, but when I make a new Behavior in C3 the behavior is now just called Custom.

    Why was this done? Are there any differences?

    Should I change my existing behavior over to the new Custom one?

    Tagged:

  • NEVERMIND! I had a calculation error in the new vx/vy

    omg, it looks so awesome! thanks R0J0hound!!!!

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jobel

Member since 27 Jul, 2013

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