jobel's Recent Forum Activity

  • what browser are you using? try Chrome

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • in the Music Folder, double click the sound file and make sure it plays there. There could be an encoding issue maybe.

  • the system_select object is the exact size of the grid. So this is when the selection is on a particular grid piece, it then checks all the other grid pieces adjacent, so 3x3 around a center piece. Then if the range is 2, it goes out "1 further" 5x5 etc...

    so in your case I think you just want to test every grid piece in your layout. But this is how I use isOverlappingAtOffset.

    It's used like an IF CONDITION. "If it were here, would it be overlapping object X?" is the logic behind it.

  • here I'm checking in square grid around the player's nearest owned territory. The size of the grid can change, hence the variable. It's a little complex because I use constants GRID_LEFT etc.. which is just my grid size minus itself. i.e. GRIDSIZE = 32, GRID_LEFT = -32, GRID_RIGHT = 64 etc....

  • make sure to use Chrome.

    I remember this the first time I used C3 and it was just an option to allow it.. I forget where specifically it is though.

    it's definitely in preferences or some setting. I think in chrome its just the top bar has a red icon you click or something.

  • you could use isOverlappingAtOffset and put it in a loop so you go through each "cell"

  • also you may not want to Simulate Control while they are in the middle of this turn animation, unless the turn animation includes walking (it doesn't look like it does), so it will look like they are sliding in-place.

  • don't use Wait

    instead you could use the Animation "On Finished" trigger so it waits until the animation is finished then you know for sure it's done

  • To give some context, I am focused on PC game development, i.e. NWJS export, for relatively large scale tile based strategy games, think along the lines of the old Heroes of Might and Magic games, not so large that it should need to use chunks etc. I can appreciate that maybe this wouldn't make me a typical Construct user,

    Hi simstratic great post. I also consider myself as someone in this same category (small game PC indie development). I'm not sure I am Construct's typical user either. And while I have used Unity to a fair amount of success I always come back to Construct for its speedy development...or at the very least prototyping. Truly the biggest limitation I feel is the platform deployment options, and there are many reasons why deployment is what it is, which may include some of the issues you mention (certain memory management/varying degrees of control, HTML5 etc..).

    I know people have had minimal full life-cycle success with Construct (on PC/Steam) and the engine is definitely an outlier. And maybe I'm not qualified to say this, but I always feel Construct is one or two builds away from all of sudden being an industry standard. Of course I've been saying this since 2015-- but I definitely think there is something special about Construct. The PC solodev-to-Steam/Other, is definitely not Scirra's main demographic - that said, they have tried to keep those users/features in mind for updates (meaning they are not ignored).

    You should research (maybe you already have) some of the more professional, large-game, Construct releases. There should be a list in a thread somewhere - some titles: The Next Penelope, Airscape, Klang, Super Ubie Island - I know there's more. If you were to contact these devs they might be able to tell you if there are any real deal-breakers (in terms of full-cycle, large game development). I know you weren't asking for this, but I guess my point is, most of the time there are work-arounds but there's always things (depending on the game you are trying to make) that would be deal-breakers or just not viable no matter the engine. You just have to figure out what is "acceptable" for yourself, and since everyone has their own "needs", it's hard for Scirra to fulfill everyone's wish.

    But it's great you are putting this out there, because I believe with more communication like this helps Scirra know what their users want.

    EDIT: when I say if "you" were to contact those devs, I mean the global "you", I know you aren't looking at ask what is possible in Construct.

  • BadMario I like that idea! however I think you would need a state for each item - that tells whether it is already in its fading state so it doesn't restart fade midway and look awkward.

  • what do you mean by "set"?

    do you have more than one spriteA and spriteB?

    are you setting the angle once or every tick? if every tick then you need For Each then set the angle, it will go through each one. Either way you need to make sure you picking the correct object.

  • you can use form controls, the dropdown is the object called "List".

    but to make one with custom art and fonts is a lot more difficult.

jobel's avatar

jobel

Member since 27 Jul, 2013

Twitter
jobel has 8 followers

Connect with jobel

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x4
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

18/44
How to earn trophies