I'm doing game dev on an older computer, but when I run this test I only get 30fps.
all it is, is a space background 1920x1080 exported as JPG %75 (in the image format dialog box) so the size ends up only being 277KB (from 3MB). But something about the size is slowing down my framerate. I read in the doc that large files only effect download speed not runtime performance... so I'm confused.
export
In my full game that I am working on, I have 100+ events, collision detection etc.. and it runs at 60fps.. but when I add the nice space background it runs awful (in preview mode anyhow and dropbox). I ran a test exporting it using Node-Webkit and it seemed to run fine at 60 fps.
I'm just trying to determine if it's my older computer, or if there is a limitation here, or it's an a browser issue. My computer is from 2006: dual core pentium 3.2Ghz, 4GB RAM running XP. The video card is very basic: ATI Radeon x500 256MB