Hi all,
Can anyone explain the hierarchy of behaviors? When there are multiple behaviors on an object, does the order matter? I believe so. I've been trying to find doc on it. Also in some capxs that people have posted to the forums I've noticed people will use the Bullet behavior and then use Move at Angle action. So I assume normal actions supersede behaviors?
For example I have bullet, rotate and pin on an object1. In my game I have the player on collision with object1 then object1 will be pinned to the player. It looks fine on my desktop, the object1 sticks to the player and but still rotates in place. However, when I run it on my laptop (a less powerful machine) I can see object1 sort of shaking, like it's the bullet behavior that is trying to make it go, but then is pin keeping it in place? and it just so happens on the less powerful machine I'm seeing a slowed down redraw rate which is exposing conflicting movements?
anyone know more about this? thanks..