I'm having difficulty understanding the difference between Absolute and regular Mouse.X - I'm using my own mouse pointer by putting a sprite in place of where the mouse is.
I don't know what it is about my project but I can't reproduce what is happening here. I just don't understand how this is happening. If I set it to follow mouse.x it works fine, but if I set it to follow absoluteX its exponentially ahead of it.
it doesn't matter if my mouse pointer layer is parallax 0,0 or 100,100
can anyone help explain it? or has seen this?
(I need to use Absolute because I change screen positions and I want the pointer to stay in place as the window snaps to a different part of the layout)