jobel's Recent Forum Activity

  • thanks newt

    if you are dealing with multiple objects, do you have to discriminate by UID or is there a way to put the object and the indicator in a container so it only picks the relevant objects?

  • There was one comment that I deleted for swearing and the troll came back and commented again that he hadn't voted before but now he was certainly voting no.

    haha I saw that.. people are so funny.. with their little power trips... haha "I'll show you!"

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  • Anonnymitet makes sense.. so maybe it's probably more akin to Amazon suggested purchases?.. Steam probably wants to know what type of games you like??

  • was checking out GreenDB.. I was surprised to see how all the games on there have so many thumbs down.... It's strange to think people are voting games down... like why do Steam users care what games get greenlit? I understand there's a certain standard that Steam needs to maintain.. but why are users voting stuff down? To me a typical user experience should be: a greenlight project comes across your feed.. you watch the trailer.. if it looks good check out some of the comments, then thumbs up.. if it looks bad, move on.. but I guess that thumbs down button is just too tempting! it's kinda funny... just surprised to see the top game on there with 6k up votes and almost 5k down votes!

  • looks great! congrats... not interested in Steam?

  • I've programmed for years, on mainframes, on unix boxes, and on windows platforms... C,C++,BASIC, FORTRAN, etc...

    I consider C2 coding.. high level, but it's still coding.

    you have to understand basic coding structure and practices. You have to understand the concept of a game loop. If you don't understand then sure you can make very basic games but you will have a difficulty doing anything advanced.

    C2 will turn you into a coder, so have patience and have fun!

  • It's your own music?? and it was flagged by the detection software?

    try Vimeo instead..

  • Colludium good to know..

    beware Early Access. I've only heard risky things about it. Instead of having a Release release, Early Access IS your release. You never get that bump of being on the steam homepage in finished form or "New on Steam" or "New Releases" or "Upcoming" etc... afaik.

    Better to get alpha/beta testers and give it to them for free... then you have them give a positive review (if they liked it) for you when you do release! At least that's the way Lovers In A Dangerous Space Time did it.. I thought it was a brilliant strategy.

  • Steam Greenlight Concept.

    does this mean you were already greenlit or need to still get "voted in by the community"?

    I'm only asking because I am shooting for Steam next year and have no idea when to start the greenlight process. Should I do it closer to the games release, or as soon as possible?

    I've done some alpha/beta testing on Steam for some games and I like how devs have used Steam as a way to distribute alpha/beta versions...yet their Steam page is not public. Will you do something like that?

    EDIT: ahh, I just reread that says "greenlight concept".. so I'm assuming that is a different process.

  • Colludium congrats! I'm interested to know how the Steam plugin goes! I thought you were greenlit, but I couldn't find anything on Steam..

  • jayderyu This now all seems moot looking into NW.js (which I'm using). It seems to cache each layout in memory negating any benefit from having a dummy layout.

  • Tinimations yeah we're all in the same boat with larger scale games in C2... we just need to make compromises where ever we can to make it work. I think that mindset is best. It's our own fault or inexperience for not benchmark testing C2 in the first place. There's no excuse to only find limitations late in the dev process and be unsatisfied with them.

    Live and learn is all you can do... will I make a game this large again in C2? probably not. Doesn't mean I won't use C2 for smaller stuff...

    Is there anything you can think of (like outside the box) that would be kinda crazy but allow your game to perform better? like overall game resolution?-I know that's drastic.. but maybe there's something that can be done if you entertain off-the-wall thinking. Better that than release a game with serious hardware limitations...

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jobel

Member since 27 Jul, 2013

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