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  • looks awesome...

    I didn't even know it was a C2 game.. I had already voted on your game before I saw this thread!

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  • well you probably have to set up a tile map... so each tile doubtfully need more than 8 points.. especially since you don't need to do the bottom parts. It doesn't have to be exact. Also shrink the collision box slightly so there's a little overlap on to the ground.

  • That game got a bum rap... I had it when I was a kid and I loved that game. It was a little frustrating - I can't remember why.. but still.. I played it a ton.

    It was unprecedented at the time to complete a game in just over a month's time. And there are a ton of easter eggs which I barely understood since I was young.

  • is this still happening when you set the TextBox's type to 'textarea'?

    otherwise it seems like you have to format your TextBox's text before you write to the PDF.

  • yeah Drew, you should setup a Steam Concept page and put your progress (devlog) there, then when it's time to go to greenlight you may already have a bunch of people's interest for voting..

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  • lookin good.. keep it up!

  • very cool! looks great.. I'm doing the same thing, rendering 3D images for sprites...love to see other action space games out there..

    hows the performance running?

  • Colludium made this awesome example a few years ago..

    https://dl.dropboxusercontent.com/u/362 ... Laser.capx

    toggle enabled the Time Scale to see what it's actually doing.. there's still an issue if your player is moving.. or the object you hit is moving.. (you can activate the Sine movement on the Gun and see what I mean) the laser stays in the place it's spawned.. but you can easily figure something out...

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jobel

Member since 27 Jul, 2013

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