jobel's Recent Forum Activity

  • I couldn't play the video in HD, so I couldn't make out anything on the screen. So that would stop anyone from using it, reupload a higher res version. The highest I could play it at was at 360p - not good for a tutorial video where you need to see things on the screen.

    also the music is a little dramatic for a learning tutorial. and not to nitpick but it's "two buttons" not "too buttons"

  • This happens to me all the time.. r239

    Adding the frame still works so it's kind of a non-issue. but could be troubling for new users..

  • tilemap and use the tilemap's technique.

    so if you have grass, make 1 small grass sprite that you can layer on top of each other, change sizes and angles, opacity or any other attribute... reuse everything...

  • thanks so much, exactly what I needed to randomize my world map with seeds...

  • +1

  • would love to know if a plugin could be made for C2..

  • Enemy collisions

    wow looks awesome... glad to see you are working on your game again!

  • jobel the only solution I have found is to use "effects" instead of music for playing songs.. this means basically that music will loop seamlessly.. i think the only trade off is that the music is uncompressed so it might add some size to your game.. so keep your songs short.

    I don't know about a giant gap, but yea if you want smooth looping music import the music as a sound effect not as "music" and it should be fine.

    if you need to start / stop music it gets trickier.. but for my last game http://www.kongregate.com/games/part12s ... video-game i actually (because it was slowing me down) just played both songs all the time and simply control volume of both turning down the audio on one as i turn up the audio on the other.. not ideal, but it gets the job done.

    that reads it into memory though...

    I read a work around somewhere that seemed to do the trick... play music NOT LOOPED then make a Trigger on tag finished, then start the track again. Basically manually looping... so far so good..

  • more stuff

    love the easing on huge rotating thing.. that bounce..

    juice! nicely done..

  • Spawning sprites with Fade behavior and aligned to the moving direction.

    https://www.dropbox.com/s/5nqiomh98hgca95/DIG.capx?dl=0

    cool.. and the sprite probably has animation where it "collapses"... good idea..

  • I think the byte size has to change.. as this has both worked, and not worked for me. I noticed when I make small changes to an audio file it WILL NOT update the sound, but if it's a totally different sfx with the same name it WILL update it. Which is very annoying, it should ALWAYS update it no matter what.

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  • Been working on a platformer inspired by a weird combination of Dig Dug and Ecco the Dolphin. I don't have a title yet.

    wow, looks great. love the art and use of particles. how are you creating the tunnel as she digs it? is it an overlay mask thing?

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jobel

Member since 27 Jul, 2013

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