grigrizljac's Recent Forum Activity

  • Ok, you're right. Tom Why were Attachments removed? Is there any reason for that?

  • The only way to do that at this time is upload the capx to the internet and inserting the download-link in your post...

    Why were Attachments removed? Is there any reason for that?

  • >

    > Ok. But what happens if, for example, this computer stops working? What do I have to do so I'll be able to sign the app on another computer so I'll be able to continue posting updates on Google Play?

    >

    Well grigrizljac as long as your app is still present in the control center of the intel app dev center(here) and as long as you use the same identifiers in intelxdk and you just increase the version number then theoretically your app should be singed with the same key no matter on what computer/device you are, as you would be using the same account to log in.

    But if the app should get deleted from there, or that server falls, or gets hacked, or there is a power outage, etc. then you might be screwed.

    That's why it's important, in my opinion, to sign the app yourself, because then you are in control of the security of the key, and you can do whatever you want to make sure it's kept safe; eg. you can save it on different hdds, you can put it on a bunch of cds/dvds, some sticks, heck it's so small you could even save it on a floppy disk....(don't get me wrong you'd have to be crazy to still be using floppy's in this day and age, but hey you can do it if you so wish:D)

    And of course doing it yourself helps for other reasons, for example because it gives you control over other settings as well, like how long the key is valid for(because once the key expires your app is done), and I have no idea how long a key created automaticaly by intelxdk(or other services) is valid for. When I create my own key I usually set it to be valid for 10.000 days. Which is about 27 years, so I think I'm covered, loool.

    Olso I have no idea how you would integrate google game services(for leaderboards and stuff) with an automatic key. Because you need the SHA1, and I have no idea how you can get that if you don't physically own the key...

    Ok, thanks.

    Let me ask imaffett if they have a backup of those keys and how much time they are valid?

  • grigrizljac Store your keystore file on a usb or dropbox so you can access it from anywhere

    Where can I find it?

  • EDIT: fixed.

  • The same thing grigrizljac , you will have to create a new project for it. Just leave that app as it is and start manually signing your future apps.

    Ok. But what happens if, for example, this computer stops working? What do I have to do so I'll be able to sign the app on another computer so I'll be able to continue posting updates on Google Play?

  • Yes MikeMS , if you don't sign you apps manually(which is what I do and recommend, check this tutorial if you are curious) and you let programs like intelxdk or cocoon sign them auto for you, then you will have to create a new project in the google console.

    If I haven't signed my app before and I already have it on Google Play, what happens if I start signing my app now?

  • I think you don't understand what is "beta"

    I do. I just wasn't sure if everything will be fixed until the final release.

  • why bother using beta version of ios?

    To test how the app works.

  • Hello. I've built my game with PhoneGap and it worked pretty great on iOS 8.4.

    But today, I updated my iPhone to iOS 9 Beta, to test how it works. But I have problems:

    1. Scaling doesn't work? Before iOS 9, I had no black bars on top and bottom, now I have them. I'm using Scale Outer.

    2. Not many FPS. Before iOS 9, I had constantly almost 60 FPS. FPS started dropping when there were about 30 objects on the screen. Now, FPS is lower than 50 even when there are less than 10 objects on the screen.

    3. iFrame and scrolling. I'm using HTML_iFrame_Pode to display Leaderboards. Before iOS 9, everything worked. I was able to scroll down even if the content inside iFrame was bigger than the layout, I just scrolled down. Now I can't. I see only what I can see on the layout and I can't scroll.

    Are these problems with Construct 2, PhoneGap or iOS 9? Where should they be reported?

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  • The game is hard and fun, I like the design. But when I tap "Share", this is shared:

    [quote:1xgtk8te]I get 9 in this game !!

    /var/mobile/Containers/Data/Application/1E441208-0093-4004-A712-70E4BC92F502/Documents/xxx.png

    https://itunes.apple.com/us/app/jobsy/id1012225636

    There's no picture, but there's url to it. You can try this tutorial to implement Screenshot Sharing.

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grigrizljac

Member since 25 Jul, 2013

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