schueppe's Recent Forum Activity

  • Hey guys,

    thx for your posts!

    Bass_X: So far I have not released it on ios, damn XCode development I don't owe a Mac unfortunatelly and didn'T want to try these mac-in-cloud things, so currently I stick to Android. And you're right, the video is a little bit crappy, should upload a better one when I have some time.

    About my birthday: Hmm no I have not released it on my birthday

    iceangel: Hey, thanks

  • Hey fellas,

    this is my first C2 game that I created in my spare time. I used C2, CocoonJS (Physics and Ads) and different resources for assets, e.g. the music tunes you can buy on Scirra's web store.

    You can currently find it on Google Play (it's free of course):

    https://play.google.com/store/apps/details?id=com.bottledminusfun.blobsinbalance

    Here are some pics:

    [attachment=0:so8ja30d][/attachment:so8ja30d]

    Basically, all you have to do is create blobs and pile them up without having too many of'em fall into something that kills them. Once you beat a level's record, you can proceed to the next one (via menu button bottom left).

    Would be great if it managed to go beyond 100 downloads, so feel free to try and feedback

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  • Hi guys,

    I'm just a dedicated gamer and thus sometimes in my free time I'm working on little games myself. Used to work with Java years ago but now I realized using a software like Construct makes work a lot easier I'm always looking for goos resources on the web to buy graphics and other assets for games as I'm no designer or sound artist.

    Best Regards

    schueppe

  • Nice one, helpful for educational stuff where you want to print out score sheets!

  • Hi guys,

    apologies if this has already been answered. Actually I was surprised finding this only mentioned once in a closed bug report without an answer to this special issue. The problem is that when I export to cocoonjs using native physics (or accelerated physics before) the collision polygons sometime seem to be displaced, as if they were dragged away from the actual object. This does not happen with any other physics engine.

    Link to .capx file (required!):

    bottled-fun.com/polygon.capx

    Steps to reproduce:

    1. Export to cocoonjs using native physics

    2. launch zip file with cocoonjs launcher app for ios or android

    3. drag some blocks around to see the problem

    Observed result:

    Collision polygons seem displaced, e.g. the blocks sometimes overlap the ground which should not be the case

    Expected result:

    Collision polygons should be the same as they are when using another physics engine

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Operating system & service pack:

    cocoonjs launcher app 1.4.5 for IOS or 1.4.6 for Android

    Construct 2 version:

    r 155

    Best Regards in advance and: Great product of yours!!

    schueppe

  • Link to .capx file (required!):

    bottled-fun.com/Physics_issue.capx

    Steps to reproduce:

    1. Open capx file

    2. export to cocoon js

    3. launch with cocoonjs launcher app

    Observed result:

    Layout does not start. Error message:

    JavaScript Exception (File: 'c2runtime.js' Tag: 'script'): TypeError: Cannot read property 'Dynamics' of undefined at c2runtime.js:22612:15 at c2runtime.js:22784:4 at c2runtime.js:34991:3

    However, if accelerated physics are switched to standard web-based pyhsics, it works fine.

    Expected result:

    Layout should also work with accelerated physics.

    Browsers affected:

    Launcher app (tested with version 1.4 on android phone and 1.3 on iPad)

    Operating system & service pack:

    windows vista business

    Construct 2 version:

    r139    

    Thanks in advance!

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schueppe

Member since 25 Jul, 2013

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