Dang, the same thing has happened in UDK and CE3 Sdk.
Anybody else having performance issues (framerate) while using the editor on Windows 10?
I can test it for ya. Samsung galaxy note 2, 4.4.2
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Hi my name is Bryan. I'm 30 years old and have been making games since I was 12. I've used countless game engines and find construct very intuitive. I've been working on a puzzle performer for 2 years now. It has almost a thousand events, and all content is made by me. I plan on releasing it for android, then ios.
"On Jump" is triggered only in the first frame when the player starts to jump "Is Jumping" is triggered every frame while the player is jumping
"On Jump" is triggered only in the first frame when the player starts to jump
"Is Jumping" is triggered every frame while the player is jumping
Then would "is jumping - trigger once" be the same as "on Jump"?
I spent some time trying to find the answer to this on the forums, but I didn't find one. Which event trigger would have better performance, "is Jumping", or "on Jump"?
— If you will put a tree in every layout, This will be 100 original tree and the image memory will increase. If you have 10 trees in one layout, This will consider one tree in the image memory. I don't think it will be a good idea to have 100 layout.
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If you will put a tree in every layout, This will be 100 original tree and the image memory will increase.
If you have 10 trees in one layout, This will consider one tree in the image memory.
I don't think it will be a good idea to have 100 layout.
Well I'm not sure why, but when I duplicated a Layout 35 times, my image memory did not increase.
Thanks for the info everyone. This has saved me precious time and a headache.
Just use an array and save the data locally using Webstorage.
I used just Webstorage at first, but I was unable to add multiple webstorages values to get a grand total. So I loaded the webstorage values into a global variable to be able to add multiple levels scores together.
Are you going to make 100 layouts?
Yes, each one being 1280, 720 in size. You can see the entire level on sceen.
This type of data doesn't belong into global variables. It should saved to a file, and managed as arrays at runtime! You just need to use the AJAX object and to create a text file into the file folder of your construct project. Good luck going forward! Nathan
This type of data doesn't belong into global variables. It should saved to a file, and managed as arrays at runtime! You just need to use the AJAX object and to create a text file into the file folder of your construct project.
Good luck going forward!
Nathan
Thanks for the info...I will look into AJAX
I am making a 2d platform puzzler. I plan on having over 100 levels. For each level, I need to save the players Best Time, High Score, Deaths, Restarts, etc...
My question is, how many Global Variables can it handle before slowing down the game?
Member since 22 Jul, 2013