Bl4ckSh33p's Recent Forum Activity

  • Hi. It should be possible. I found some games and examples where even the world/level is randomly generated every time. <img src="smileys/smiley3.gif" border="0" align="middle" />

    Construct 2 is very powerful but it can take a few tries to get the expected result in the beginning. But once you know how commands and expressions are used its very easy and fast to create new things. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I set "pause on unfocus" to No but it seems Chrome does not want this and pauses the game as soon as you switch to another tab.

    But if I remember correctly it worked a few times when testing my project. But I can't reproduce it yet. :/

  • For anyone looking for it, it can be found here:

    https://www.scirra.com/manual/64/keyboard-shortcuts

    F4 Preview project from first layout

    F5 Preview current layout (hold shift for continuous preview)

    F6 Export project

  • Hi. Thank you very much for pointing this out Ashley. <img src="smileys/smiley4.gif" border="0" align="middle" />

    It seems STEAM / Construct was set to compatibility mode when it crashed last time! When I rightclick the Construct2.exe the compmode is disabled (I enabled run as Admin but the window title already showed run as admin, steam is launched with admin rights). But when I check steam.exe the use compatibility mode check is greyed out and Windows XP is set in the dropdown. I clicked on "Set for all users" and disabled it.

    I created a new project and importet a .wav and it worked! I have a .wav, .ogg and .acc now. But do I need the .wav in the project or can I delete it?

    Can I just re-import the existing files or do I have to delete them and add all actions for them again?

  • When I add Audio.Preload on the Title screen (the layout before the game layout) it seems to work and additional music files are played. The main music started on "On start of Layout" is not preloaded but played/streamed properly.

    I thought preloading just works for sounds (some effects are not played until 6-10 seconds gameplay have passed when no preload was added) but it seems it works well for music, too.

  • Hi. When I try to use multiple audio actions it does not seem to work well.

    I tried different setups:

    <img src="http://www.fotos-hochladen.net/uploads/soundproblemvxnkdrqyga.jpg" border="0" />

    1. Stop BG, play FX once, Start Bossmusic (in different orders)

    2. Tried wait to add it after a delay

    3. tried it with a new condition

    But the Bossmusic does not start to play. I tried it with and without tag. Does anyone know how to fix this?

  • All objects are already destroyed on startup (when layout loads).

    I have 139 (Personal) and I tried restarting the level with Reset Layout first but I changed it to go back to the title screen on Game Over. Thats why I disabled it. So I need to reset it before jumping back?

    /update: Enabling the Restart layout skips the jump to Title action and just restarts. So where should I place it? In "On Start of Layout" it creates a loop. Isn't switching to another Layout and then coming back the same as a "restart"?

    When coming back to the title screen I noticed that an object which should have Opacity 0 is visible as well even if I add "On start of layout > set Opacity 0". I try if the Reset Layout fixes this.

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  • Hi! I believe I found a topic about it a few days ago but can't find it via the search again. <img src="smileys/smiley19.gif" border="0" align="middle" />

    I created a few random spawntimers but sometimes (on new game or after restarting it after GameOver) both types of enemies spawn immediately at the beginning of the layout.

    Does anyone know why or how to fix this?

    <img src="http://www.fotos-hochladen.net/uploads/spawntimerprobd24ah73lty.jpg" border="0" />

  • It seems to happen with sprites which have a default Bullet speed as well.

    I spawned a Laser Sprite with default bullet speed of 400 with angle 90 but it moved to the right (angle 0).

    Spawn SPRITE on Layer X

    Set Bullet angle of motion to <0-90> degrees

    The laser default angle is 180 to make it look like coming from above.

    When I add "Set Bullet speed to Y" it still moves to the right.

    /Edit: I had to disable Bullet.SetAngle to make this one work. :)

  • Construct Import window says its PCM - stero - 16 Bit. Its a .wav from the official ressourcepack you get after buying the Personal edition so it should be the proper format already? But it says it cant be converted to AAC, I need Windows 7+. But I have the latest Windows 7. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Had the same issue. But it seems only angles between 0 and 90 are affected.

    I spawned a sprite which is originally used for the HUD display so its speed was set to 0 by default. I used Set angle of Motion 90 (also tried 45 and 0) + Set Bullet Speed. But it always moved to the right (angle = 0). When I set the angle to 180 it moved left! So this could be a little bug when it only affects 0 to 90 degrees?

    Fortunately the search brought up this topic rather quickly.

  • Hi. I bought the Personal edition and tried to import some sound effects (wav) but in the import dialog it says the file is not in the proper format and cant be converted (yellow ! icon) but its from the official ressourcepack. It says I need Windows 7+ to convert it to AAC but I have Windows 7 64 Bit installed (running 64 Bit STEAM version of Constructor 2).

    I looked for new sound drivers but on the ACER (Aspire M3203) website there are no newer drivers (Realtek 6.0.1.5898 from 2009). Can I install other drivers to fix this or are codecs missing I need to install?

    regards

    Bl4ckSh33p

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Bl4ckSh33p

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