SeriousGamer's Recent Forum Activity

  • I encountered some issues with the game score keeping track of itself. I created some block such that when a block collides with another, it will add 1 point to its own instance variable. When its instance variable is equal to 1, it will add 1 point to the Game Score (a global variable). At times, the block seems to update its instance variable after collision, BUT at other times, it doesn't even though it collided with another block (I ran a debug to check and found that its instance variable is still zero even after collision). As a result the Game score becomes messy and not accurate. Can anybody help me on this? Thanks in advance.

  • Yes, it's a bit strange because my first game has no problem with the ads showing almost immediately after publishing. But my 2nd game has problem with the ad. Request is active but ads are not showing. Hmmm...

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  • I tested a Google Test Ad in my game in beta mode and it shows perfectly in the testing mode. But when I launch it in full rollout production (I already made sure the Test box is unchecked and replaced all the ad codes into my admob codes), the ad did not show. I checked back my Admob and it showed the ad has been requested. Just did not show. Why? I am not sure what went wrong. Please help

  • I am creating a carrom game only this time, instead of flicking the disc, the player fling it across the screen with his finger. To do that, the player must touch the object and by flinging his finger (in any direction), the object gets propelled or flung towards that direction. And the speed of the object depends on the strength/speed of the fling. The stronger/faster it is, the faster the object will travel. Does anyone knows how to write an Event for that?

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SeriousGamer

Member since 28 Sep, 2018

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