DUTOIT's Recent Forum Activity

  • Have a look at this BoardGame

    This covers so much of the basics.

    Highlight spaces to move. Look at trigger when to touch each other and apply it to your game when black touches red.

    You are going to use instance variables to store current location, so if piece has to go back, it can.

    you don't need an image for each square, you can copy/clone/etc (drag it onto canvas so it is one image to multiple squares see manual / see example above.

    Loads to learn from that little tutorial.

    I started a board game and am still busy 5 months later. What I found best is to break it apart into components.

    Movement

    Interaction

    Score

    UI

    Options

    etc etc etc etc (long list)

    And work on each component. Then put it together.

    I use a primary event sheet and include the individual component event sheets. This way I can toggle them on / off and easly edit/manage/fix etc etc.

    There is also a plugin made specifically for boardgames (I don't like using 3rd party plugins - for fear they don't get updated and months down the toilet) But it is an option.

    Enjoy the ride, there are more people making boardgames in creations section, watch their progress.

    Bottom line - variables and lots of checks.

    Suggest you browse manual about functions - write the code once and add it all over using a single function (saves you time cuts your events down drastically)

    Also, you will use if overlapping do this type stuff.

    Check the link I gave, that little boardgame has tons of basics.

    EDIT: Lol, don't use mouse object. Always Use touch. Touch works with mouse and screen touch. Especially if you going ipad, mobile etc. They don't have a mouse. So touch is multi platform.

  • Yes you can remove top line,

    Store total line numbers tokencount(text.text,newline) to a variable linenumbers

    I would use system:repeat x: x being tokencount(text.text,newline)

    Append text to a textbox line by line ->

    Textbox.text : Append : tokenat(text.text,linenumbers,newline)

    subtract 1 from variable linenumbers

    Well something like that.

    Warning! I tend to overcomplicate things sometimes. There may be simple way, just my brain isn't picking it up right now.

    Okay did this quickly: Very very raw, but proves it can be done :)

    Small demo

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  • My dear friend I know very well that the Free version of Construct 2 can not be used for profit

    And I just ordered a program to make sprite because I do not want to create a game with images from the internet

    I was thinking of buying this program but honestly I look better and others because people like you should not moderate

    Looky,

    I think you got confused between the CS2 and the C2 Lol, CS2 is photoshop and cannot be used for commercial.

    The free version of CS2 is not for commercial use, though, if you were thinking of using it for that purpose.

    I use photoshop now, but GIMP was pretty good.

    and here is site I found 3 days ago, got some nice stuff

    2d game asset development

  • Oh, com'on - Lol - are you kidding me (I slaps hand through own face) lol.

    I can't believe I missed that. Was thinking something totally different.

    Thank you so much, "Learnt a very valuable lesson" Thank you so much.

  • Put newline at end of text that you are appending.

    Count newlines.

    Textbox don't fill up they just don't scroll down to last entry.

    See this topic, I've been overcomplicating something similiar.

    Newest entry first

  • In tutorial section, posted yesterday I think, nice video on making spritefonts.

    This solves the issue. Problem is most generated spritefonts as AnD4D says, require manually setting up letter spacing because it is always off a pixel here or there.

    And when I saw image (gone now) it looks like that is your problem (you catching letter next to it. above it. or below it.

    See "r" and "i" big space between - you need to manually set up letter spacing. "I" takes up less space which means more white space etc etc

  • Lol, if he could he would have already, I've stumbled across many such sites, a lot of the time it is rubbish, or pre 140 version. Most of these sites just trying to get you to click through some paid advertising link.

    And if he can get his hands on illegal copy (very easy to do) and he plans on making any money it will paint a road straight to his bank account/doorstep and he will get busted.

    When are these idiots going to realize that the minute you turn a profit, you get caught.

    Lol, I wouldn't be surprised if this is the same kid from the other day.

    Ashley

    Feel free to delete my comment when you delete this thread, its taking up forums space.

  • Lol, I don't believe you can.

    I don't think I've ever seen button.text anywhere. I don't use buttons cause they aren't cross platform safe.

    I create image of button (far nicer and works cross platform), place text/spritefont on top and retrieve that text.text into variable etc

  • It's looking better and better. Will follow progress :)

  • mwmdragon

    DUTOIT

    Thanks! I'll post how I did the chat window when I get a chance.

    That will be fantastic.

    I've been playing around a bit more... buildt in scrollor because styling text box scroller isn't easily doable in C2.

    Screenshot:

    <img src="https://photos-4.dropbox.com/t/0/AAAJuGhoekGGjwDicd57If-NJJl3WlkNGGI95LZwepjbWg/12/194000953/jpeg/1024x768/3/1382792400/0/2/newest%20entry%20first.JPG/tJHxs1bCsO-0Le5NGY3p0z3isUoUywH8FlU__8KUbS0" border="0" />

    dropbox.com/s/g7uus418ao8nr8x/newest%20entry%20first.JPG

  • I would like to report, that I'm still using standard (non steam version) [Thank you so much Tom] and I have not had a single issue, I mean nothing, nada, zip.

    When using steam version I was crashing all day long, and countless other issues.

    When using standard version (non steam) I haven't had a problem, even the closing the program glitch has disapeared.

    I have been using it a lot recently too, so really been pushing it.

    Bottom line: I am so thrilled that I am going to purchase business version now (standard, non steam off course).

    For those who look at steam forums for construct. Steam has deleted many topics related to any mention that steam causes instability with construct2 and other programs (one day they are there, next they are wiped out)

  • LEON

    Do what I did, use the free version and by the time you hit 100 events you will have a extremely good grounding.

    Search the forums (there is a ton of wealth in the forums)

    And ask questions (provide your own capx to show your process) and people will comment and tell you what they would do.

    Go through the example games (build them) and you will have mastered almost all the basics and be able to build anything you want.

    The only way to learn code/programs is to use it.

    MMF2 has a very steep learning curve

    C2 will take a week and you will be on auto-pilot.

    If you want a learning curve with tons of documentation - rather use unity3d, they about to move into 2d realm as well with awesome features.

    Most game engines are free to use until you make profit. So there is no wasting money. Just make a game and make money and use profit to purchase software.

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DUTOIT

Member since 17 Jul, 2013

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