Nemega's Recent Forum Activity

  • Problem Description

    If you click outside a textbox it will not call unfocus() if there is a Touch Object in your project. On Chrome, you will not be able to select a portion of what you typed.

    Attach a Capx

    dl.dropboxusercontent.com/u/22937829/bug_textbox.capx

    Description of Capx

    No events, just a textbox and a touch object.

    Steps to Reproduce Bug

    • Click on the canvas (not on the textbox)
    • Click on the textbox
    • Click outside the textbox

    Observed Result

    The texbox will not be unfocused. Moreover, in Chrome, you will not be able to select a portion of what you typed.

    Expected Result

    Call unfocus() when you click outside a textbox. Be able to select a portion of what you typed on Chrome when focused.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7

    Construct 2 Version ID

    C2 r163 (stable)

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  • True. All sponsors request us to remove the address bar or they will not buy C2 games. I found a quote from Ashley about this issue on IOS:

    iOS 7 removed the ability to hide the address bar, and accordingly we removed the option from Construct 2 (the code is a horrible hack anyway which Apple appear to never have wanted to support in the first place).

    iOS 7.1 adds an official new option to show minimal UI, which we're already applying automatically in the latest build, so when that comes out it should be solved.

    The fact is that a lot of users still have IOS6. So even it is a horrible hack, at least keep it for IOS6. I know there are some workarounds but they are breaking fullscreen modes.

  • Thank you for your answers.

    What is odd is that it happens even if it is the first time you open the game so there is no offline cache yet, right ?

    Well I had time to investigate this issue. It seems that it only happens if there is the Browser object in your project. Since the game is playable after the first bar completion, I assume the second one is for sounds/music. Or maybe because of the Browser object, it is trying to reach an update. These are just assumptions and it does not bother me that much too but I was just curious if there is an explanation to it.

  • Hello,

    I am quite confused. When I use loadingprogress along with a custom loading screen (using scirra.com/tutorials/533/for-beginners-custom-loading-screen), the progress bar resets from 100% to 25% then increases again. Does it mean that the first time sprites are loaded then the audio ? Or is it something else ?

    For instance, it happens with this game:

    dl.dropboxusercontent.com/u/22937829/L27/index.html

    Thanks

    EDIT: I also read scirra.com/tutorials/318/how-to-use-loader-layouts-to-make-custom-loading-screens written by Ashley. He says it is related to "Is downloading update" but I don't understand.

  • Hello,

    I was wondering if there is a way to find X+ connected tiles (not especially in a row, ref. flood fill algorithm: en.wikipedia.org/wiki/Flood_fill) ?

    Thanks

  • Hello,

    I think it would be great to add an Y offset to each printed character of the offical sprite font plugin. It would simply display characters from the charmap starting this offset. One application would be to support different colors by just adding the same charmap with a different color below the original one and changing the offset.

    What do you think ?

  • Bump for some feedbacks because I am also quite interested in these potential changes.

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Nemega

Member since 15 Jul, 2013

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