GamerDude96's Recent Forum Activity

  • Hello everyone! Just as I promised from the last update, that I would be revealing more about my project that I have been working on for a while now. If your an old arcade game lover and you like classic arcades games like Galaga, Pacman, Dig Dug, Xevious, Pole Position and more, then this game is for you! I gladly to present you.... Maze Zone!

    Official Game Cover

    Maze Zone is a 2D arcade shooting maze game that is inspired by two of my favorite arcade games, Galaga and Rally-X. The goal of this game is to take out the unidentified air crafts that resides inside the unknown maze. Once you taken out the enemies within the level, you advance to the next level increasing the difficulty and encountering new types of enemies. There are items to collect to increase your points as well and the point value of these items increases as you advance into higher levels. This game offer 1-2 players and you can customize your controls. There will soon be a demo of this game soon, so be on the look out.

    Plot: A mysterious pyramid hive like ship had landed upon the earth to collect "resource"(humans) for "Father" of the ship and whipped out a whole rural town. The military had discovered this great event and is now taken actions of taking down this ship before it escalates further. Covering up the incident, the Gov has ordered immediate orders of keeping this confidential from the public while making plans of attacking this great threat. Upon analyzing and learning more about the enemy, the base discovered that these "unknown flying objects" are really drone like creatures with a metallic hard-like body. Now prepared, the military is ready to make their move, sending out the air force to strike. The air force fought hard, but became out numbered by the enemy taking many of their lives. However, a very skilled pilot fighter was able to fight back with his sharp instincts and decisive thinking while he battle his way inside the enemy's hive. Only then, he truly realized that this battle has just begun.

    Video of demo game play

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    Btw, the gameplay is faster in real life. For some reason when I record, it makes it looks slow.

    Preview 1

    Preview 2

    I'll up load some more content for this soon.This is the final update so every thing news wise and update about the game will be posted in this post from now on. So if interested, just follow the post to hear more upcoming updates for it. Last, I've gotten some of the majority of codes I wanted to work on half completed. So I hope to finish up on these difficult coding I like to wrap up so I can be on my way of finishing things up. Levels are done. It's just the gameplay of the coding im stuck on. But I have not come this far just to give up. Anyways, this game should be done in about 3-4 months if I can just get these events right and desired the way I want. Im planning on selling this on Steam once everything is finalized and officially done. Gameplay is not fully done, so im working on that and am trying to make a way for the drones to be more smarter as well.

    Gameplay Cover

    Tagged:

  • Agreed Fib. To me personally, I would find the games on here more appealing to me if they where more on a mature theme like you said. All the games don't have to be that way, its just something I would like to see more of. And I like your examples too. But hey, we can make these come true if we truly desire it and that's what I plan to do. Make it happen. Last, even tho these games would take more time and focus, it's the hard work that will pay off in the end and that's what I believe will makes it successful to me. I truly believe if we really tried, we can pull it off and make these wonderful games like you mentioned and even classic arcades games that we grew up playing. It just takes time and dedication to go through it. I can say tho, there are some users on here who have been working on these huge projects for about 2 to 3 years all ALONE and thats amazing. They're work and dedication are really paying off and the games are looking amazing. Those are the games I feel that are going to be a hit and financially successful as well that will get construct more out there.

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  • Yes! I got it to work! Thanks!

  • This is the "JetliveDisplay" object. and the name of it is "JetLiveDisplay".

  • The JetLivesDisplay IS the object and name of the object. Where its highlighted in the photo, They are in a family called "JetLivesFam". JetLivesFam has instance variable called "IDFam" for the JetlivesDisplay object. In the event, it connects to the "Game" object that is an global object, and do global object "Game" holds the lives of Player1 in an instance varible called "LiveP1" as you see in the highlighted circled events and actions.

  • There are 3 ways my player can die, either by wall damage, bullet collision and enemy collision. If the player gets killed in either of these ways my event will take subtract 1 from the "Game" object I made global that fixed the lives to carry over to a new level. My jetLivesDisplay are linked to it in the event I shared. But only event wise.

  • The jet display 1 and 2 are not in the events in start of layout. They are out when the game starts and are not in events as visible or invisible.

  • Uhh, that IS the event to display the lives. there is no "display lives" event of just an event to display lives. The lives are already displayed at the start of the game/layout. the rest of the lives are hidden on start of layout. They are not in the event sheet of the start of layout as invisible or visible. But I will post that to let you see.

  • Hmm okay. Um hopefully this event screenshot might give you something to find wrong of what's not working. The Jet.LivesFam is a family for the lives display. They have a family instance variable called IDFam. This is to give each life display an number ID to assign order and to correctly mark off the life display in the correct order of losing a life or gaining a life.

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  • Fib

    Uhhh...one more question. Now that I got my lives to correctly carry over to the next layout, how do I get the lives display to as well? Do I just use a global variable to check of the lives display correctly? For some reason, if I have 1 life and go to next level with 1 life left, it shows to 2 lives displayed still. If I die on the next level with 1 life, it corrects the life display to 0. I thought making the object global since I have them on every level as well and they use an ID variable to mark off a life display.

  • Thanks Fib, the second option worked! Thanks for your help too lion.

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GamerDude96

Member since 15 Aug, 2018

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