miguelromm's Recent Forum Activity

  • here is an image of the changes I made:

    for minification I normally do Simple. Advanced could possibly cause trouble with scripts and plugins.

    I don't know much about video compression, but the shorter and smaller the file, the better.

    The reason I suggested Sprites instead of Tiled backgound is that you can reduce the size of the image and then stretch it to fill the same dimensions as the current images. Tiled backgrounds will repeat the image. Otherwise I don't think it would make a difference.

    Thank you one more time, Allan ;)

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  • You can use this set of system actions.

    .

    Thank you so much, WackyToaster. I will try! ;)

  • when I tried to load your project from your server I got a Forbidden error - it would not let me see anything (trying to access from Canada)

    I downloaded your file and exported it and put it on my server - you can try it here to see if there is any difference: (it was exported before I added "trigger once")

    https://www.rieperts.com/meta

    after running, I noticed it was generating thousands of errors and warnings. it was constantly trying to exit fullscreen mode.

    on your botones_barra_superior event sheet you have events 4 to 9 running every tick. If pantalla_completa is 0 then it tries to leave fullscreen every tick and that causes an error if it isn't in fullscreen mode.

    you should add a "trigger once while true" to each of those events, or structure it some other way so that the events only run when needed.

    my iPhone 5s couldn't play the gregor game until I added the trigger once conditions.

    the video is pretty large (34 MB) and the images in the game could be a lot smaller, and you may want to try making them sprites instead of tiled backgrounds.

    Thank you so much for your time and help, Allan!

    Could you send me the project file with the fix or a snapshot, please? Because I'm not 100% sure if I'm making it like you say with "botones_barra_superior event sheet" events or not... : /

    I can't see the favicon nor the custom image of the project when it's loading on my website. Why is this happening?

    I've some questions about the graphics and media files:

    - Which is the best way to compress video files and loss the less quality possible (although I would prefer smaller sizes than image quality in this case) and make them compatible with all devices (the other day I was having flickering problems with the video included in "S.A.R.A." fake app on iOS, but not on Android...)? I'm using macOS, by the way.

    - Is it better to import all the backgrounds like sprites instead of tiled backgrounds to improve performance and initial project load? Which size should I use for the backgrounds and other sprites in general?

    - If I minify the project, which option would be better in this case? Simple or advanced?

    Thank you so much again, Allan!

  • If it's slow to load, I would guess the server is just slow. I don't know how your server is configured and it depends on your host too, so I'm afraid I can't help you any further with this. Try contacting your host for support.

    If my project have no big problems with the optimization, I should try contacting with the hosting support then, yes...

    And those things are possible?

    Thank you, Ashley!

  • Hello!

    Could I configure the project to preload all the resources at the beginning (when you access to the website it will be uploaded) except some videos and levels of a mini game until the moment you open those specific scenes? If the possibility exists, how could I do it?

    Thank you so much!

    Tagged:

  • I'm not really clear what the problem is from your post, but I tried loading the web link and it appeared to load and run OK in Chrome. However if you press F12 and check the browser console, some resources are failing to load with a 403 Forbidden error from the server, which suggests a configuration problem with the server, or perhaps you didn't upload all the files.

    Thank you so much for your answer, Ashley!

    The problem is that the project doesn't load or load tremendously slow on some devices (especially on smartphones and the first time you access to the website, which are the priority target in this project). So it seems to be related with the memory management/size of the resources at the time of enter the web on a mobile device.

    How can I resolve that 403 Forbidden error from the server? What could be misconfigured (or unconfigured) on the server that is causing this upload issue and how could I fix it?

    I'm uploading by FTP all the files that Construct export, so I don't know what to do :(

    - - - - - - -

    These are the properties of the project, in case it might be helpful:

    I'm exporting the project with this options activated:

    Another two things:

    1. Is there a way to reduce the size (the resolution and therefore the memory usage) of all the graphic files at the same time or do you have to go one by one from the image editor?

    2. Could I configure the project to preload all the resources except the videos of S.A.R.A. and levels of the game "Greg&Go"? If the possibility exists, how could I do it?

    Thank you again, Ashley. And sorry for the inconvenience.

  • Hello everyone.

    I'm developing a web app in Construct 3, but I'm having a BIG problem at the moment of loading the project on a server. On some devices it loads, on another doesn't or have to wait minutes and minutes...

    I'm a beginner and this is frustrating me, because is urgent. I'm probably making a serious mistake at the moment of managing the memory (size of images and another files...), so I need your help the soon as possible : /

    The project consists on a smartphone user interface, with some "fake apps", some funcionalities. The thing which are causing the serious problems are "S.A.R.A." and "Greg&Go" fake apps, I think.

    The big problem is that S.A.R.A. app must have 10 videos of 10 minutes each one (I have only 1 at this moment...) and the game Greg&Go must have 10 levels in the final version (now it has only 2...).

    Could it be a problem with the server or is it my mistake when managing the project?

    I let you the link of the project file here:

    drive.google.com/file/d/1E8Nur9fMACayUFrsReFz2QHVUAm2ahM5/view

    And the website on which the project is uploaded is:

    metamorfosischangecambio.com

    Thank you so much in advance! ;)

  • miguelromm

    You need to initialize ProUI before waiting 0.1s

    Yes, I've tried that, but it freezes too... :/

  • Hello, Aekiro! Your plugin is so nice, but I've a big problem. When I create the action to initialise it into an event, sometimes the scene freezes and I can't control anything.

    A snapshot of one of the scenes of my project:

    Thank you in advance! ;)

  • this gets a little closer... it doesn't use a swipe to change the player, but this tests gravity outside the circle and inside the circle.

    https://www.rieperts.com/games/forum/Gravity2.capx

    I just open your example right now and it's great. Is so close to my idea and a very good base to start with. Thank you very much, AllanR!

  • for the second mechanic - you say you want the ball to move at the speed of the swipe. but what happens if the swipe slows to a stop, or reverses direction? does the ball move if it is already on the top and the player swipes up again? what happens if the player tries to swipe with two fingers and one swipes down and the other swipes up? what's the point of moving the ball to the other side? you mentioned reversing gravity - is the ball supposed to be movable in any other way?

    Yes, you are right. I would like to make some testing with that, but probably it won't be a great idea, because there would appear a lot of problems.

    The concept is to implement the possibility to change the position and gravity of the first point character (the example that you did so nice. Thank you again) with a swipe and make it to appear in the inner zone the circular structure (it would be hollow). That's basically the idea, but I would like to probe this mechanic using separated platforms placed in a circular path. So, it would consist in a mixture of the 1 and 2 points of my drawing.

    Sorry if you don’t understand very well some of my explanations, I’m not a native english speaker. If you have doubts, I will try to resolve them the best way I can.

    Thank you!

  • give this a try...

    it uses the Platform behavior, sets the Platform angle of gravity to the center of the circle. Default controls are turned off so that we can lock the player's position by ignoring left and right movement. Jumping is a little tricky because it is really hard to have a player on a round object - you can't get the collision mask smooth enough for it to think it is always on the ground as it moves over the surface (or as the surface moves under it in this case). So, I use a second circle object that is a little bigger, and if the player is overlapping that when the up arrow is pressed (or a tap gesture) then do a jump.

    just for fun I added a button to toggle fixing the player in one spot. When not fixed, the player can run around the planet - gravity is constantly being set to the middle, so he wont fall off.

    https://www.rieperts.com/games/forum/Gravity.capx

    EDIT: just added an obstacle to jump over, and a detector to tell us if we successfully jumped over the obstacle.

    Thank you, AllanR! I appreciate it a lot.

    I will take a look at your file and do some tests later. I hope I can solve both problems soon.

    About the second question, the example of brunopalermo seems really nice. But, is there a way to make the response of the gesture (the position and gravity changing of the sprite with a swipe) follows the exactly velocity and moverment of the finger (up/down) in real time? Is it possible to create this? Because is the idea I thought, but maybe is too hard to do, I don’t know...

    Thank you so much.

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