Fabrizio's Recent Forum Activity

  • I don't understand.

    I already use the webstorage to save my game, but when i click the load button or let the game load automatically the savegame, all begins from the last layout (or game level) that i played and saved. All the global variables are loaded and also the last layout saved.

    I need a control that block the game to the main menu layout after loading the savegame.

    EDIT: sorry, now i understand. I'll try.

  • Hi,

    I have a main menu with a section called "minigames" that contains the minigames unlocked during the game.

    it's possibile to load the game without change the layout? Or load only the specific global variables for minigames unlock status?

    Thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Oh, thanks

    No, i never tried that solution.. i'll keep you updated ;)

    Thanks again

  • If i set a very light layout to first to load (like a splash screen with my logo) the initial loading bar load all very fast.. apparently.

    In my case, everything runs very slow viewing the initial layout because in background the engine continues to load all the other components of the game (images, sound ecc. seen with cocoonjs debug mode).

    There's a way to load all the game before show it or it's a ludei problem?

  • anyone can help?

  • Hi, i changed the engine to "standard web-based".

    Now the game starts, but crash after 20 seconds.

    Whatever layout i choose for start (also a blank layout), the game it crashes after few seconds and runs at 5fps or less!!

    In the debug warnings i have got this error: "Not found getElementbyId: c2canvasdiv"

    I've installed r144.2 and now r145. Problem not solved.

    Please help.

  • Thanks for the answer, but i've installed the r144 and the cocoonjs does not exits anymore <img src="smileys/smiley19.gif" border="0" align="middle" />

  • ...can someone help me?

  • Hi,

    Cocoonjs debug consolle show me these errors and the game won't start

    Please help!

    <img src="http://www.reinex-studios.net/appoggio/error.png" border="0" />

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  • Oh, thanks for response.

    Anyway i'm happy to have found the solution. For two days I was really worried, I didn't know how to fix that strange problem. And WebGL was the last thing to think about.

    Thanks again.

  • Ok, i solved.

    I turned off the WebGL acceleration and now there isn't one second of wait.

    I noticed that ON or OFF not influencing the performance, in my case.. and OFF resolves all my problems.

    Why WebGL slows down the game instead make everything more fast?

    It's a bug?

  • Hi,

    i'm developing a game that has 1 main layout (principal game level).

    In that level you can find other mini games around the game world. (one layout per mini games).

    After compiling the application with cocoonjs and tried in 2-3 devices, the game is very slow when loads the main layout at start (1 minute) and when the player going back from minigames to main (15 secs.)

    The only solution i find to this problem is setting "global - yes" to all heavy objects, like background.. but i can save at max one/two second.

    Anyone has some advice or trick, without having to castrate the game even more?

    Thanks

    Ps. sorry for my bad bad english.

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Fabrizio

Member since 9 Jul, 2013

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