AmpedRobot's Recent Forum Activity

  • Sorry for bumping this.

    Has this been implemented?

    Just got done with importing 50 images by hand and then had to individually group them into one subfolder.

    Some sort of auto naming feature for sprite names would also be really helpful so you set a name it automatically numbers dragged images, similar to other programs like Autodesk Maya.

  • Yup, I'm actually amazed how well everything is working now.

    I gotta say: Construct 2 is amazing software.

    I have the first piece of the game ready, exactly the way I wanted and it's working beautifully.

    All it needed was a few tweaks.

    I was quite upset initially that I did not get more coding help, but it turns out that was a blessing in disguise because in struggling and testing I figured a lot of things out.

    Cheers.

  • I noticed both work very well (no noticeable difference).

    What do you guys think? Use scrollx/y to scroll the view vs. scrolling all objects? One more efficient than the other?

    I noticed in the provided templates at least scrolling objects, not the view, seems the preferred method.

  • Dt also doesn't work anymore for other applications like self.x+100*dt for example and R139 seems to be the new stable release.

    It's not the file as I tried it in 3 different new files.

  • Yup.

  • The far decimal points like beyond four decimal places just constantly keeps changing on a sprite that is stationary on x and just moving in the y direction.

    Maybe that's normal.

  • Well I'm in Release 139 64-bit, Windows Vista and every time I add that, it stops scrolling.

    Works fine otherwise.

  • Well, I setup scroll right and left hooked up to keys and you can only set the scroll rate for scrollx in pixels like +3 or -3.

    Won't let you do the typical*dt application to make it system independent.

  • I noticed you can't combine scrollx and delta time for some reason, only specific numbers.

    Is the scroll rate system dependent?

  • I hooked up one of the stars' positions to a text object to show its X position in the Vertical Space Shooter template.

    Interestingly, even though it's supposed to be scrolling down only with the bullet behavior, the text object shows the really far decimal places of the X position constantly fluctuating.

    Shouldn't it be stationary, if it looks stationary?

  • Was fun.

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  • Hey, I'm working on something similar.

    What would be the solution? :)

    Basically, trying to set up a repeating flag (global variable) trip every X pixels to trigger a set of events once.

    Problem is I'm not a math whiz.

    It would work off scrollx.

    So basically every X pixels scrollx rolls right for example, the same flag goes off.

    Think it could be done with Trigger Once, then resetting the global variable flag trip to off at the end.

    Just having trouble conceptualizing the math/formula.

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AmpedRobot

Member since 4 Jul, 2013

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