AmpedRobot's Recent Forum Activity

  • Oh, thanx for replying (didnt get notification).

    Ah, it was just stupid sprite flip issue. Took 3 seconds to solve by flipping all animations 90 degrees.

    If you need help with multitouch, just let me know. I'll share code. It's pretty easy.

  • Using multi-touch with touchIDs and rotate object towards position x, y. Object seems to do weird flipping on other side. Also, it seems to follow the sprite line from origin pointing to the right, loosely, when object default angle is set to 0, and rotation is not smooth. Is there a quick workaround without redoing all the animations to make that sprite line point up (normally you'd have to flip the angle to 270)? But that would still not solve the flipping and the smoothness.

    Has anyone been able to find a solution?

    Capx?

  • Hey, guys.

    Trying to do a first test phonegap build, Android version, via the Adobe service.

    How do I fix the unique identifier error?

    Hello.

    I'm doing a Construct 2 export using Cordova.

    All I have in the config file is this:

    <widget xmlns="http://www.w3.org/ns/widgets" xmlns:gap="http://phonegap.com/ns/1.0" id="1" version="1">

    What the heck am I supposed to change or what line am I supposed to add?

    I do have a web site.

    ---

    Changing version to any letter combo seems to work.

  • Well, I've been doing my game in pieces, starting to combine layouts, and it's bugging horribly on loading.

    First loads fine.

    Then you reopen project and it always loads the second layout, not the first, even though the correct 1st layout is specified to load by name (not default). I've noticed this years ago in the beginning too, but I thought it would go away with future releases. I'm using the latest release, not sure how to save it back to the most stable release.

    Anybody else notice this?

    Have a solution?

    Why is this happening?

    Alas, using Chrome and have no choice but to use Windows 10 given my processor rather than the outdated operating systems Construct 2 is officially approved for.

    It's a rather simple capx with some animation and music, always worked flawlessly until I added the second blank layout on button clicked.

    Don't want to give away the capx and making a simple new one from scratch, there is no point.

    ---

    Eh, NVM for now.

    Think I figured it out. It seems to load the active layout you have clicked, irregardless what's specified in project properties, so if you click the starting one, it seems to load correctly.

    I believe we can disregard any differences between win7 and win10 Chrome stops being updated for win7 or win7 can't benefit from specific functions.

    Especially since in C3 it's all browser based and even works fine on a ChromeBook

    The only major changes between win10 and win7 that are coming is new CPU support for AMD Ryzen, which I doubt will affect browsers. Someone will probably at the very least make an open source driver for ReactOS that may work with Win7 just fine for that.

    https://www.reactos.org/

    Huh, Chrome stops being updated for Win7, the op system C2 is approved for???

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    AmpedRobot don't jude construct 2 by a formatting , C2 is wayyy Greater to focus on handling formating , you can deep search by your self or learn some javascript , it's your problem not the engine problem , her is the solution in one line

    hébergeur d images gratuit

    Browser.ExecJS(YOU_NUMBER_VARIABLE&".toLocaleString('en', {maximumSignificantDigits : 21})")

    Don't be telling me what to do.

    Ha ha.

    How relevant is that to an average person who bought a tablet? Or to someone who targets the average user?

    Windows 7 will be going strong for quite some time even if unsupported by MS

    But then if it takes sporadically a few times sometimes (often in fact) to load a Scirra Arcade game in a Chrome Browser on Windows 10, how are you supposed to know it's not a lack of support issue?

    Also, how many backend video game users are still using Windows Vista, Windows 7, or Windows 8? Hasn't most of the world moved into some kind of tablet with its associated operating systems like Windows 10, so how can we continue using a product which isn't officially approved for what most of the world is using?

    Listen, I have nothing against Scirra because I've worked for a long time on a game in C2 and am about to release it (even though I gripe a lot). My biggest peeve with C2 is the almost complete lack of documentation of anything really useful. The manual is extremely sparse. And you're expected to hunt for little bits and pieces of useful code in dozens of different sources, tutorials, and videos, and everyone gets on your case if you didn't do a zillion Google searches (well that used to be the case, not anymore; the community has gotten a lot better or maybe those used to be fake accounts). This literally leads to hundreds of hours of frustration and wasted time for software that's supposed to be "intuitive" and "user friendly." I'm pretty sure Scirra, if not the founder has made millions at this point. Honestly, what would it cost, just to hire a person to concatenate all the most useful examples and codes in some time of library or preferably the manual, which from a layman's perspective is a joke.

    This is supposed to be software to make our lives easier, and honestly, for someone who's over 40, it has been a nightmare. It has gotten easier with a lot of support from the community, which has been great (and all it took was a 4 year part-time apprenticeship haha), but not before I had to pull my hair out. Some of it has been useful because I learned a lot, but honestly the curve could have been significantly shortened by someone who cared.

    I get the feeling C3 is going to be the same way. There is a remarkable lack of caring in terms of making the software user friendly and easy to learn which is exactly what C2 purports to do.

    While I understand that old operating systems like Vista and Windows 7 are still the standard for a lot of video game development tools, with something like C2 I think it could have been regularly updated for newer versions of Windows, which is a must if your computer goes bust and you temporarily cannot restore from backup.

    What I also found that as a high-level language C2 can be very unstable, so I think the words "proto-typing software" should be in every marketing ad, instead of sucking people in and then suffering for years thinking they can make something fullproof and usable. Now, this may be exaggerated because maybe for very simple games it works beautifully, but on Windows 10, for example, I have to load every game a minimum of 3 times before it loads correctly. This is true of my capxs as well, so it doesn't exactly inspire confidence after having paid the business license.

  • Does anyone have (without copyright violation) or does anyone want to share an awesome submarine sonar ping sound? It's for a space game, for a radar. I think it could really enhance it, but I can't find anything cool/free.

    I believe FLV is the standard for making sounds of this type? Can anyone possibly make a few from scratch and maybe offer one?

  • Oh, hi there.

    Basically, I was just doing a ship tilting animation when pressing arrow keys left and right and I wanted it to animate back when the arrow key was released. I coded something with variables that works flawlessly while breaking up the 29 total frame animation into individual frames linked up to a specific variable (my way of keeping track of the frame number).

    I decided that the default standing still animation was too boring, so I also decided I would have the ship rocking back and forth by itself in the default position once it animated back to default. That's where my logic got a bit hung up. I'm pretty sure now that with this sort of scenario you can only have 2 logical conditions: key pressed and key released, so I gotta add the default rocking animation to the key released logic. That's when I got hung up on an infinite loop (since I've never done one), but someone posted a solution already, so I'll give that a try today.

    P.S. I found that working out the logic with Excel and then just coding with text objects works great.

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AmpedRobot

Member since 4 Jul, 2013

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