Biim Games's Recent Forum Activity

  • Thank you

  • First Person Shooter on Rails - Template

    YouTube video:

    https://youtu.be/ieW6GzBVLjs

    Post on the forum:

    viewtopic.php?f=180&t=202524

    You are welcome to leave your feedback on the forum post.

    Thank you!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • UPDATE (Template & Demo completed)

    TRY & PLAY the Template here:

    https://www.scirra.com/arcade/shooting- ... late-29732

    BUY it here and CREATE your FPS on rails here:

    https://www.scirra.com/store/royalty-fr ... plate-4332

    _____________________________

    Hi guys,

    today I have created the first version of my First Person Shooter on Rails Template.

    You can have a look at a sample level here:

    https://youtu.be/ieW6GzBVLjs

    The template has already 4 different movement systems:

    • The camera moves slowly towards the mouse (as seen in the video)
    • The camera move left or right directly (bullet movement)
    • The camera move left or right following the input of the player (8 direction movement)
    • The camera uses pathfinding, going from the first priority target and then move to the next one, updating its position every X seconds.

    To reload the weapon you need to wheel up with the mouse, a bit annoying but it is just to add a bit or realism and force the player to use wisely the bullets.

    Every weapon has different stats, max bullets, reloading time, etc. All customisable changing the array data on a separate event sheet.

    As you can see from the video, it is possible to zoom in, there's parallax and mouse and sprites are automatically aligned even when the layers move and scale due to the parallax action.

    It is possible to pick up items (as you can see the bullet left by the dead enemies) and more feature are coming soon.

    What do you think about it?

  • 36 5x7 Tiny Sprite Font +Kerning — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sprite-fonts/36-5x7-tiny-sprite-font-kerning-4244

    <p>Minimal Sprite Fonts with Stroke for Pixel Art games.</p><p>Only 5x7 pixels size!</p><p>36 different colour combinations to suit any project. They are also ideal in dialogues among different characters in the game.</p><p>This tiny Sprite Fonts with stroke are sold together with a .capx file for Construct 2. The file contains the default kerning setting for a nice smooth visualization without having extra empty spaces and overlapping extra strokes.</p><p>Character set:</p><p>ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890.,;:?!-_~#"'()[]|?%+*\/=<></p><p>Format:</p><p>PNG</p>

    Use this topic to leave comments, ask questions and talk about 36 5x7 Tiny Sprite Font +Kerning

  • I have ordered one and I will give it a try. In the worst case scenario I will try to export the game for Android, or if sticking with HTML5, I will try turn based games that might suit better.

    I will keep you posted with the progress.

  • Ashley digitalsoapbox I understand, I might take a risk and get it one even if there are more powerful solutions. The community around it seems quite large compared to others and this is helping to let the software last longer.

    I think I need to approach the development as a jam and find a king of games that will run well on it, but not sure if I can do personalised games for customers as I was wishing.

    Thank you everyone, I will keep you posted and hopefully someone else can join the discussion and provide more feedback.

  • Actually, I forgot that you can play my game on the arcade to have an idea:

    https://www.scirra.com/arcade/shooting- ... ndle-26702

  • The Linux NW.js export is for x86-based CPUs. The Raspberry Pi is an ARM system so needs a separate build, which doesn't exist yet unfortunately.

    Your best bet is to try to get a HTML5 export running in Chromium. Last I tried if you enabled their experimental graphics driver you could get WebGL, but it wasn't very fast and was pretty unstable. I think they're still working on it though so it may be getting better, I just haven't checked for a while.

    Thank you Ashley, do you think that a simple game in pixel art with no effects and a resolution of 256x144 like this should be fine?

    https://www.scirra.com/store/royalty-fr ... plate-4155

    I think to create games with resolution up to 320 x 240, but if performance are good I can try to push it up to 640 x 480 even if they are not my priority.

  • I haven't seen Linux in your FPS comparison, so I was wondering if there was something wrong with the exporter.

    Honestly I never tried to export on Linux because I haven't any machine to test the game, but if that will do it then why not?

  • Thank you Yeah the tinker board seems more performing but I am worried for how long it will be around since the community around it isn't the same as the one for the pi.

    I have read many opinion in contrast with each other about the pi but it seems that with Raspian on it and the ExaGear on it, it can run quite ok Win32 games that don't require hardware acceleration, so I was wondering if exporting a game for Win32 could be a workaround.

  • Hi ethanpil, did you had any luck with your experimentations?

    Thanks

  • Hi guys, any update about this? I was hoping to buy a raspberry just for run my games but I would like to know what's the best export to use for better performance after one year of updates.

    Thank you

Biim Games's avatar

Biim Games

Member since 4 Jul, 2013

Twitter
Biim Games has 9 followers

Connect with Biim Games

Trophy Case

  • 11-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies