Biim Games's Recent Forum Activity

  • Hi fellow developers,

    This is the report of my second week as Full-Time Indie Game Developer.

    In this video, in addition to talk about what I did during last week and what's the plan for this one, I am going to give some suggestion about the common question:

    "Where to start?"

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  • I keep sharing my journey, in case you want to try to follow the same path too.

    Week 01 report:

    "Show yourself"

    In this video:

    - The importance of showing yourself

    - How much time it takes to work on promotion

    - Benefits

    - Suggestions

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  • Hi mulecow,

    feel free to contact me for the task.

    Here is my website to check my work and contact me:

    https://biim.games

    Thank you!

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  • Thank you very much tarek2! :-)

    You are welcome to participate in the comments to share your thought and your personal experience.

    If others will share their situation, it will help everyone to take a proper decision ;-)

  • Hi fellow developers,

    Today I'm going to share something quite personal:

    I am going to document my journey to go from 0 to full-time indie game developer.

    Do you want to make the jump too?

    Follow my progress to know what it takes to become economically sustainable within 1 year.

    If you want to have a look, this is my first introductory where I explain my starting point.

    You are very welcome to participate leaving your feedback and suggestion in the comments.

    Thank you! 🙂

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  • Great, it's then time to get some assets and template ready by then ;-)

    Thank you! :-)

  • Long term plan has always been to move everything from Scirra.com over to Construct.net, one of the last big things remaining is the store.

    Future of the store is to keep it, and move it to Construct.net. It's a big job as requires a complete rewrite to work on our scalable infrastructure.

    Currently am working on rewriting of the C3 part of the store - once up and running will start working on the new store.

    Tom any news about the new store?

    In case it takes lots of time, perhaps might it be possible to have the old one fixed by the major bugs?

    Thank you

  • > why releasing a game on Scirra's Arcade?

    >

    > I mean, it's great for a demo, but you can't monetise it at all.

    >

    > At least you could consider Scirra Store.

    >

    > For PC I would suggest you to consider also itch.io and GameJolt if you don't want to publish on the usual big stores :-)

    >

    > Good luck with your development! :)

    I do agree that stores are good places to publish to, the Scirra Arcade version is just a demo of a little less than a quarter of the game (basically just letting you complete all of the tutorials and preview the better levels). I did make a Scirra Arcade-exclusive game, though. I thought, "why monetize that?" and uploaded the full version.

    Thank you for the PC Game Store recommendations, I'll have to look into those!

    - Peace Of Cake Games

    Ok, a demo makes sense :)

  • why releasing a game on Scirra's Arcade?

    I mean, it's great for a demo, but you can't monetise it at all.

    At least you could consider Scirra Store.

    For PC I would suggest you to consider also itch.io and GameJolt if you don't want to publish on the usual big stores :-)

    Good luck with your development! :)

  • GamerDude96 I can see that I am not the only one with a long list of projects to do :D

  • logistic and strategic games aren't really simple projects...

    Not a problem for me, but generally they are way more challenging than other games.

    Is that a paid position? I mean paid during game development and not a % on eventual sales.

  • It's good you are creating a code that you can recycle.

    For the resource, I highly recommend to do all without effects. FPS will become much higher and the game can be enjoyed on more devices.

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Biim Games

Member since 4 Jul, 2013

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  • Entrepreneur Sold something in the asset store
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