Biim Games's Recent Forum Activity

  • It really depends on the game and at the stage where you are at now.

    For example if you are in early or late stage of a matching 3 game, then it's ok to wait to hire someone at the end of the process, as long as you know a little bit about art and how to implement it. So for the programming part you should know that a 32x32 sprite is more efficient than a 34x34 one and therefore you will need to set your game for optmisation and pass the same info to the artist at the end.

    If you are planning to develop an RPG, well you might want to contact one artist during development because while you can add lots of arts and animation at high definition pixel art, the artist can't produce so much quantity of art in short time and for cheap. The artist might even not accept the work because too big and long. In this case you might want to have someone to get on board so you can compromise the game with the art considering programming limitation and art time and cost.

  • Hi QFinds,

    Feel free to get in contact with me to discuss your project in detail.

    My website is:

    https://www.biim.games

    And here you can see some of my old project, including one puzzle game (Mahjong):

    Subscribe to Construct videos now

    I can provide you more info about other projects made for customers, but I can't share here details because they are under NDA.

    Thank you

    SketchyLogic I never thought to ever come across to read such a poetic post about how nice is to develop with nostalgia on old software.

    You made my day, even if I'm just going to sleep now :P

  • It's time to choose the topic of a new series of Construct 3 videos about game development!

    Vote in the poll what would you like to see next!

    https://www.patreon.com/posts/51068835

    • Complete the game (Splash screen, move between layouts, options, save system, etc.)
    • Create a small arcade classic inspired game
    • Small challenges: create games in short time (1 hour, 1 day, 1 week, 1 month)
    • Best Practice (Global Layers, sprite collisions, disable UI, etc)
    • Single short videos about C3 functionalities (Objects, Behaviors, etc.)
    • Q&A (Answer to your Construct 2 & 3 questions)
    • Vlog (Follow me while I develop games, assets and templates)

    Thank you very much!

  • I'm sorry i was rude, I shouldn't tell you what to do

    That's ok, no worries. It was a good chance to explain readers the different point of view of people. Not everyone is at the same level and what is important for you might not be for me and vice versa.

    Everyone have different knowledge and interest in life :-)

  • You can either manually add all the names of the layout in an array and pick one random name from the list, but that would be annoying to update and upkeep if you rename any layer. Or with your current convention if your levels never has 2 digit like 1-10, then you can use this formula.

    Go to Layout (by name) -> floor(random(X,Y)) & "-" floor(random(A,B))

    Where X is the minimum value of the number to the left and Y is the maximum + 1.

    A and B are the corresponding or X and B for the number to the left of your layout name.

    If your levels have 2 digit or more like said before 1-10, you will have to rename all of them adding a 0 if they are a single digit like 01-10 and use the zeropad in the formula.

  • I mean sure, but if you have questions, you could just ask me, you don'T need to pay 150$

    I don't think we are talking about the same thing here...

    I am glad you have time to reply to the questions to all Construct users for free. Lucky for you that you have some sort of automatic income.

    Here there are some questions waiting for your assistance ;-)

    https://www.construct.net/en/forum/unanswered

    There are over 17,000 topics.

    Good work and thank you for help everyone!

  • you only get a 20% discount

    only the cave runner game kit is worth it's price

    this bundle is not worth it at all

    it's like

    get one, pay for five

    Hi eleanorjmorel,

    Thanks for your comment.

    I have contacted every single developer and that's the discount everyone has agreed to give. Because everyone gives value to their work depending on their personal life experience and investment done during development.

    I understand that you are an expert Construct developer and therefore you don't think the other templates are valuable to you. I am not sure how you can evaluate the worth of a template without buying it, but I understand that a first look might give you enough to judge.

    However, I would invite you to consider that not everyone that approaches Construct is an expert user and therefore the current price, converted in working hours that an absolute beginner should invest in learning, is much more convenient.

    For example, let's assume the buyer has a job that earns $20/h, that's not even 1 day of work to buy the 6 templates. Now, think how many months a beginner has to spend to learn all the mechanics to recreate these 6 templates. In the case of this person, it's absolutely worth it.

    Now an expert user, like you doesn't really need to buy a template. For example, in the past I bought only the Beat'em Up / 2D Scrolling template, just because I was curious to see if the way Danuyos implemented the Z-order sorting was the same as I did. I never needed to buy a template because I know I can do it by myself. On the other hand, I know many people that buy templates to learn from them. I had and currently have, clients that buy lots of templates because they are just starting with Construct. So once again, that's a personal thing.

    If you think that only one of the template is worth, I invite you to keep an eye on Tokinsom, ChrisZero and danuyos pages and see if sometimes they run a temporarily higher discount :-)

  • Get 6 great Templates for Construct 2 & 3 to create 5 different types of games + 1 Map Editor.

    Game Templates:

    - Platformer

    - Fighting Game

    - Beat'em Up

    - FPS on Rails

    - Horizontal Shooter

    https://www.construct.net/en/game-assets/bundles/top-assorted-construct-71

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Constructboy there is really a lot of work to do for that.

    Are you searching for what? A tutorial? In that case, better divide your requirements in small pieces and search for individual tutorial.

    If you instead are searching for a customised help, I give one to one private lessons of Construct 2/3 or otherwise I work as freelancer to develop prototypes, demos and complete games too.

    Feel free to get in contact with me if you want a teacher or someone that develop the game for you :-)

  • DogeDev if I have understood well, the solution is quite simple.

    Disable or get rid of the solid object on top of the screen, then limit the Player's movement input if too high than a specific Y amount.

    You can see how I have done here in my tutorial to limit the left and right movement of the spaceship:

    https://youtu.be/hy5_FzrfYDs?t=935

    No third party plugins required and works even with the free version of C2.

  • More like Operation Wolf rather than Space Harrier, but I have sprites coming closer to the players + zoom effect in my template:

    construct.net/en/game-assets/game-templates/fps-rails-template-363

    You can try it on the arcade too:

    construct.net/en/free-online-games/test-demo-fps-rails-template-4963/play

    It works without third party plugins.

Biim Games's avatar

Biim Games

Member since 4 Jul, 2013

Twitter
Biim Games has 9 followers

Connect with Biim Games

Trophy Case

  • 11-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies