GameGuyIO's Recent Forum Activity

  • Anyone? C'mon, something as simple as this should be built into this already, but it isn't. How did you tackle this problem?

  • Here's the issue:

    I'm trying to have a user be able to enter either a whole number or a fractional number (ie: 4.5) into a text input box on a mobile app. I would like to have the number pad show up so they can enter their input, but I'd rather not let them use the up/down arrows that go with the number input box, since they cannot go in .5 increments.

    Can anyone shed any light on my options. I know I can use sprites to have users change their input up and down, but I'm looking for a simple, standard way of allowing users to enter numbers. I currently have input checked and made into a float, but when they use up and down arrows, it only steps up/down with whole numbers.

    I hope I made sense. Any help would be greatly appreciated! :-) Thanks!

    Tagged:

  • Yes, it has happened to me where the fill, color selection and various other buttons/actions are not working. The only thing that I have been doing to fix it is to go to another tab and then come right back. It will work after that. I am using Chrome also, so it may be browser specific.

    By the way, this just started right after one of the updates (can't remember which one now).

  • Thanks! It's the location of my code that is the problem. Thanks to you, you helped me figure it out. I have multiple instances of text objects, so it was a little trickier!

    Thanks again!

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  • Okay, here goes...

    So my ratios are between 0-10, including fractional values (1.2, 4.3, etc.). I'm trying to make the whole numbers (ex. 2, 4) display as 2.0, 4.0. For the life of me, I can't figure it out. I've tried using float(), find(), tokencount(), modulus. It just won't work! Anyone?

    Thanks!

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  • It worked perfectly. Thanks again!

  • I'll give that a try. Thank you for your reply!

  • I just can't figure this out. I'm trying to change individual time fields. I'm requiring the user to double-click on the time they want to change. I don't want them to be able to double-click on another time while the first time is being edited. The screenshot is the code that I have now. I've been playing around with this for awhile now with no success. I have deleted most of the other code to focus on this part because if I can't do this, I can't do the rest.

  • Some issues I need help with... :-)

    Objective

    I have a dictionary that I would like to display the contents of and also edit the keys and values individually. The key is a time and the value is a ratio. Ex: 0930, 2.5

    Issues

    I can get the keys/values into text fields in columns using the "for each key" condition, BUT when I go edit an individual key or value, it updates all of the keys or values. So if I update a key, the text fields will update all the text fields for the keys. If I change the value text fields, all the value text fields will display the same value.

    There's no way that I know of to pinpoint just that one text field. I can't use "self." or anything that allows me to change just one item.

    I hope I'm making sense. I do not have anything to show what I have because I simply deleted this part to start over.

    Thanks for any help!!!!

  • Perfect! Worked. Thank you very much!

  • Hi!

    I have a input field (numeric). When the mobile device's numeric keypad (Android) comes up, I'd like to be able to capture the Go key to accept the input. Any ideas?

    Thanks!!

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GameGuyIO

Member since 13 Jul, 2018

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