Sami424's Recent Forum Activity

  • How do I create API to post score data to website ? help me please !! :(

    Firebase is your best solution.

  • > There is a run in background plugin you can use.

    Can you write more details? I don't know what you're talking about.

    construct.net/en/make-games/addons/462/run-background/ace

    Dont know if it will work in ur case tho.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've customized an hex-based multiple enemy move pathfinding engine and turned it to turn based. Everything is fine except enemies overlap.

    Enemies are multiple instances of a sprite. Pathfinding is not on the enemy sprite but on a independent sprite the enemy sprite is attached to.

    Obstacles for Enemy pathfinding are : Terrain (here Water hexagons) and all other Enemies' hexagons

    when every Enemy's hexagons are Solid (including current Enemy), pathfinding can not be process because current Enemy's own hex is Solid. Pathfinding stops here. So in order to have Pathfinding to work, I have to disable current Enemy hexagon but keep all the others enemies hex Solid.

    Here is how the sequence is meant to work :

    - The Enemies don't move.

    - *each hexagon where an Enemy instance stands becomes Solid, creating an obstacle map on the game board.*

    - Pathfinding for Enemy instance 1 is calculated

    - Enemy instance 1 moves

    - Enemy instance stops

    - *Hexagon where Enemy instance stops becomes Solid*. Obstacle map changes.

    - Repeat to next Enemy instance until every Enemy has moved.

    Unfortunately, I'm not good enough programming to achieve this.

    Everything is fine except I couldn't find any way to have de steps marked ** to work. Anyone has an idea ?

    Capx is here :

    https://www.dropbox.com/s/9ivnc6y16m0sxzz/HexagonMovement_2Enemie_TurnBased.c3p?dl=0

    Just a quick question, doing event "Is moving with path" > Set solid (enable,disbled)

  • Sami424 i do it false but still blackscreen appearing 10 sec in starting the game.....i will say what i did....i go to evet of reply button and press add action and create interstitial ad and make it false ,then i press add action again to show interstitial ad ...i do not know what is the problem.

    Could you share a .capx project file or another example so i can try if it gives me blackscreen? Or are you using my example? Also when you preview, click f12 tell me if console shows you any errors.

    I have to check if the issue is on your end, or all ends.

  • Bump, i might go for firebase but seems like a waste when i can add wordpress + firebase and not have to code The post system

  • There is a run in background plugin you can use.

  • I am making a article app for a client, The only functions it will have is showing articles my client writes.

    Whats The best way to do this? Use my wordpress blog and iframe? Or build a custom system for this using database and what not?

  • Thank u so much for reply Sami424 i am testing on android mob....i add banner ad and make it true and ad intersitital ad and make it true also when player press reply button.....i don't ad any reward video ads.

    Try to set it to FALSE, and only SHOW the ad when you tell the event to show it, so it gets to load first.

  • thanks so much Sami424 can u help me also in this problem when i add admob ads to my game Trouble happens....when starting game,black screen appears to 10 sec between starting game and appearing game menu and make starting game is slowing.....what should i do to avoid that?

    Make sure "Create Rewarded Video" is set to "Show: False", also are you testing on IOS or Android, or preview browser?

  • Hello Sami424, I will try, anyway I will appreciate a lot if you can upload an example. Thank you so much.

    Ok i will upload example, but you have to set your own IDs to the plugin.

    developer.bredfy.com/example.c3p

    So in the example, click on the "Mobile Advert" plugin in the objects list, enter your Android id OR Apple id (no need to have both when testing).

    Then check the events, an set the id of the rewarded video being created to your rewarded video id(ID of the rewarded video you created on admobs)

    Run and see if button is visible, if it is, the rewarded video loaded correctly

    Click the button, if the rewarded video test ad shows, its done, if not, then something is wrong, this always works for me.

  • Is i only me that have issues with writing big text on for example a forum topic using the Phone? If I type to much The letters clump together and its glitchy, like there is a limit on mobile for how much you can write.

  • Same here!, now google test ads doesn´t work, is set on "test mode" but nothing happens. If I try to compile my project in r268 release it works.

    Any solution? can you Sami424 share how you do it?

    Cheers

    First make sure you put the correct admobs app id in to the admobs plugin.

    Then do On start of Layout > Create rewarded video ad (id)

    Then do on button click > Show rewarded video ad

    On Rewarded ad finish > Create ad again so we can show it again.

    I can send an example after work :)

Sami424's avatar

Sami424

Member since 9 Jul, 2018

Twitter
Sami424 has 5 followers

Trophy Case

  • 6-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

11/44
How to earn trophies