Sami424's Recent Forum Activity

  • Hi

    I think sooner or later I will need some of your plugins ...

    But how construct plugins work? Can I still simply use the build in export features and build a signed / unsigned apk inside construct3?

    Or do I have to use tools like Phone Gap or Intel XDK as soon as a plugin is used?

    You can export as unsigned APK , debug APK & signed APK ,and you can also export as xcode for itunes. C3 handles the export for you, super easy to use!

    I have a game on google play & itunes with the Construct Master collection addons inside, some of them atleast, i just exported as signed apk, and for iphone, xcode.

  • I made it using a instance variable added to the text. Not many replies here, if anyones is wondering set text to whatever its instance variable is, on created.

  • > If you're talking about something that shows damage taken then I guess you create it above the enemy on hit yes, I had a health bar in my mind.

    I got health bars, just adding the dmg text to give it more style.

    Question is just how i use this 1 sprite font and bullet behaviour to show all the dmg text but for each unit, maybe a instance variable just havent figured out how yet..

  • If you're talking about something that shows damage taken then I guess you create it above the enemy on hit yes, I had a health bar in my mind.

    I got health bars, just adding the dmg text to give it more style.

  • For dmg above a unit you can put the txt object in a container with the enemy so when you spawn enemy it has a txt object with it that you can pin above it.

    True, right now i have a bullet aiming in a 270 angle, (up). and a fade effect. The pin and container solution has been on my mind, if i create a container tho, i have to set the text to visible when hit and invisible when not hit right?

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  • So, im wondering, what is the best way, to create a floating DMG text, but using 1 spritetext or text object? So i dont have to do a new for each unit, any tips`?

    Also what is the best way to create UI? I mean different menus? im currently using families to create it and setting position using system spawn object at x and y

  • I would like to do a snow effect , any tips?

    Tagged:

  • Itunes:

    itunes.apple.com/us/app/tomato-clash/id1451315766

    Google play:

    play.google.com/store/apps/details

    Please support my first release by adding a rate and a download! Dont expect much this is my first release, ive updated alot from the first day of android release, so try it out!

    Peace out

  • You could try using a firebase cloud function with a setTimeout of a day then the function call itself again. don't exactly know how to call the cloud function from construct tho.

    Im going to try thanks ;)

    Dont think it has to be done in construct , just need to execute a command for that function on firebase, again thanks!

  • twitter.com/samigjekic

    you can see updates for my game there, im adding levels etc instead so it wont be a mini-game soon enough.

  • bump i would actually pay for this kind of plugin. Rex_timeaway only stores to local storage.

  • Found this post stackoverflow.com/questions/53652196/how-to-update-a-value-every-time-in-the-period-of-24-hour-in-firebase-android ,

    im using the addon collection with firebase for C3 runtime, now on c2 i remember how i did this, i have a hard time getting this to work on C3 tho.

    Every for example 24 hours i want key TEST value to add with 1.

    Does anyone have any tips on this?

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Sami424

Member since 9 Jul, 2018

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