Allardje's Recent Forum Activity

  • You got me right there! I never looked in to behaviors pretty much. Never knew of SINE.

    Thanks! Works like a charm :)!

    For other people..

    Behaviors > Sine

    Movement: Size

    Wave: Sawtooth

    Period: 1

    Magnitude: 300

    Than you get a perfect countdown! ( you have to delete objects and create etc after some seconds but thats just some playing around. )

  • Hi all,

    After alot of confusion about Construct 2 and animations i am not sure what the best way is.

    What i'm up to is a countdown.. You know.. The basic 3 , 2 , 1 , GO!

    Now i want the numbers go from big to small.

    Now can some one tell me what the best way is to reach this goal.

    As far as i can think of now i have to make a animation with alot of images that are smaller every time. This isn't the only way to do it right?

    Thanks in advance!

    ++++++++++++

    END RESULT! Thanks all.

    LINK TO RESULT

    DOWNLOAD FILE

  • Does any 1 have a nice solution? I want to start designing but i first need to know how i can accomplish this.

    Thanks!

  • That would be a good idea but the problem is that the whole piece will have the "Drag & Drop" action later. So thats a no-go.

    Thanks for your reply!

  • Hi all,

    I've got a question i need an awnser for.

    It's i think pretty simple but i want to make sure i'm going for the easy way.

    I have a object looking like:

    <img src="http://restylemedia.nl/test.png" border="0" />

    And i got a "Player" looking like:

    <img src="http://restylemedia.nl/poppetje.png" border="0" />

    Now i want to be able to let the player trough, but only on the "path".

    The black area's should block the player, but the white(transparant) path within it should be walk-able.

    I have no clue how to reach this goal at a good way.

    Please explain to me how to reach this goal.

    Thanks in advance!

  • I took a look to it, but it seems that also Smaato uses a SDK.

    I just wish there was some one who could make a plugin to add advertising sdk's :(

    Still have no clue how to monetize my apps :(

  • Hi all,

    Sorry for this bump, but after this long ( 3 weeks ) i still have no clue to advertise at it's best.

    I did try some Airpush a while ago, and i succeed, but it works like crap. I did try it for a second time, and even that one i fail to build it in again.

    Again, i love Construct 2 but i'm getting pretty sick that i don't have any good advertising method. I got 9 applications waiting simply because i do not have a clue how to monetize them. I wan't to put them in Google Play now.

    Again, if any 1 has any tip, plugin or w/e so i can get some good advertising please let me know. I am not looking for banner ads. What i am looking for are full page ads for some seconds and stuff.

    Please help me out here, im getting really desperate!

  • Hi guys,

    I was just going to give it a second import at this very moment :)

    I will try to make a video. If i fail with the video i will make a tutorial lol :)

    Check back later!

  • Hi Paradox.

    I have alot of respect for clay.io etc but for me it's not where i see the millions ( im just saying ). The cut is about 50-70% which, in my opinion is way to much.

    All options we got now is Clay.io. The reason there are so many SDK's and ad companies available is because everybody wants freedom and test what is the best monitizing technique and stuff.

    I want some plugins for programs like Airpush and Leadbolt.

  • Hey thanks man! It works great <img src="smileys/smiley1.gif" border="0" align="middle" /> !

    Yes i am still learning alot and sometimes i find ways, than i try to fine-tune it so it costs less work and less actions.

    For all the objects the same check counts but the only difference are the x1,y1 / x2,y2 etc. So every object does the same but the pinned positions are different.

    Any way i could make it less work and better handling?

    Thanks for the solution! :)

  • Hi Litte Stain :),

    Thanks! Well its for about 50+ objects so the less work the better :).

    What you say: if distance(objectname.x,objectname.y,p1x,p1y) < 22 is what i need but i can not find the action for this :( I don't know how to get that command into Construct 2

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  • Hi all,

    I've got a quick one here.

    A while ago i made a system where it checks if a objects position is close to a global variable. Now i want to write all in one line.

    What i want:

    1. On drop

    2. Check if x and y position is close to Global Variable 1(x) and Global Variable 2(y)

    3. If yes do actions.

    What i did previously to check if is it close to my global variables is:

    [Compare two variables] : abs(Objectname.X-p1X) Less than 22

    [Compare two variables] : abs(Objectname.Y-p1Y) Less than 22

    p1X and p1Y are global variables where i will move it to when you dragged it close enough. These are global variables i put in before so thats alright.

    In short.

    I want: On drop (drag and drop function) that Objectname.X AND Objectname.Y is within 22 pixels of p1x and p1y ( global variables ) it does my actions. If not there is nothing to do.

    All that in one line if possible?

    I hope i made myself clear.

    Thanks in advance!

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Allardje

Member since 25 Jun, 2013

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