Alpro's Recent Forum Activity

  • So i've experimented with Spriter and imported a character into C2, up to that point, everything is fine. From there, i added a 2nd frame to the front arm (in C2), painted red. It seems that no matter what, whenever the red arm shows, it reverts back to default immediately. Setting a looping animation does not make the arm blink at expected speed.

    On top of that, the pivot point appears wrong when the red arm shows. I also pinned a sword to that arm (in case it matters, i added the sword in C2, not in Spriter), the pivot point is wrong as well, though it matches the red arm's position, orientation, etc. I suspect when i duplicated the original arm frame in C2, some Spriter data did not carry over?

    I also have problems with z-ordering, though it may have to do with containers. While editing the layout, the sword appears behind the front arm, yet when running the project, the sword's z-order seems relative to the spriter object. In other words, it appears either fully in front of the character or fully behind. I'd really like to have it behind the front arm but on top of the rest of the character.

    What i'd like to achieve with all this is to use a single set of animations, made with Spriter, for all creatures of the same type (in this case, humanoids), using multiple C2 animation frames. Is this currently possible and i'm doing something wrong? If not are there any plans to make this possible?

    Here's my .capx, requires the Spriter plugin.

    mediafire.com

  • that would kind of defeat the whole purpose of using it, don't ya think? You could just use a smaller canvas.he idea is to build some kind of sprite sheet at runtime, out of many other sprites. I figured dealing with a single canvas would be better than several sprites. I suppose i could use multiple small canvases instead...

  • Great plug-in indeed. Would it be possible to allow drawing only a part of the canvas, by defining a rectangle or something?

  • Ah yes, that is what i need, thank you. :)

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  • So i have this enemy ship with bullet and sine behaviors. I would like the enemy's angle to match the sine movement. In the bullet behavior, 'set angle' has no effect and using 'angle of motion' does not work either. Any ideas?

  • Hi guys, i'm new to C2 and i must say i'm totally impressed and likely going to buy it. After completing the top-down shooter and platformer tutorials, i made this little space shooter as an exercise. It is incomplete however, as i reached 100 events, despite doing my best to use as few as possible.

    I'd like to have feedback on the "code" since this is the right time to adopt good habits and filter out the bad ones. With unlimited events i would do things a bit differently to keep the whole thing clean and organized.

    Move with WASD or arrow keys, left click to shoot. Most power ups have a small effect while available (gray) and are much better once enabled (green). Many have the opposite effect when damaged (red).

    screenshot: imageshack.us/a/img809/6513/rq4.png

    capx (r132): mediafire.com/download/x02yyf4kab0zrtm/Alien_Slayer.capx

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Alpro

Member since 15 Jun, 2013

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