brunopalermo's Recent Forum Activity

  • You may use one sprite and load the different images into instances of it. Also, you should have a php to update the deck everytime you connect to the game, so it download new cards when they're available.

  • Could not download. Could you attach to the post instead?

  • Oh. You're trying to make a jigsaw puzzle? In that case, the best approach is to forget physics and use a grid with drag & drop...

  • Create an invisible object pinned to the head of your character and check collision of destructible tiles with it.

    Also, instead of removing the tile, play a "Destroy" animation and Destroy it on animation ended. It will look cooler!

  • Since I had some time now, I made an example...

    You can check it at http://examples.gamesintheattic.com/mariotouch. Or use the QR below, if you don't want to type the whole address in your phone.

    [attachment=0:1mfde3r7][/attachment:1mfde3r7]

    The .capx can be downloaded at http://examples.gamesintheattic.com/testing.capx

    EDIT: It doesn't include the last fix made by Minor, since we were working in parallel, so you'll have to do some merging.

  • I have a comment, not related to your question, but that I believe is a valid point to improve your game. Stay away from an absolute joystick for this platform game of yours, Touch screens have no tactile feedback, so it's very easy for the player to "lose" the arrows positions.

    A touch relative joystick, that is, a joystick that anchors itself where the player touches, might be a better choice. It's easy to implement and your players will have a far better experience.

    If you have any problem implementing such a controller, just PM me or tag me in a thread and I could walk you through.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Back! Well, statham, it IS possible creating this effect without physics, but, if you want this exact behavior, I'd say you should stick to physics, since you'll need a lot of code, not that simple, to mimic it without physics...

  • Maybe it helps if you set diagonals disabled...

  • Hope this is what you meant...

    [attachment=0:lypgz7ru][/attachment:lypgz7ru]

  • Added a correction so, when the player drops an item, it ignores the dropped item's slot as previously selected, since it's now empty.

    [attachment=0:36j3jcud][/attachment:36j3jcud]

  • Not sure that's what you want, but here it is...

    [attachment=0:2voftodt][/attachment:2voftodt]

  • Strange as it seems, apparently you can't. It would be a nice feature for people with big projects with hundreds of objects distributed in subfolders, but I guess you'll have to wait for a future version for that.

    That said, as a good practice, I'd suggest you should use some kind of naming and folder placement rules, so you can intuitively and easily find your assets.

brunopalermo's avatar

brunopalermo

Member since 7 Jun, 2013

Twitter
brunopalermo has 6 followers

Connect with brunopalermo

Trophy Case

  • 11-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies