Nice solution R0J0hound! O.o
Unless you reset the variable, its value should still be available for the next Layout...
Here you go. Just use Touch.X("layername") and Touch.Y("layername")...
Check this example:
[attachment=0:f7g3g1ir][/attachment:f7g3g1ir]
Is it what you need?
Create a text object and set its text to the variable.
Not gonna happen.
It's related to the angle, not the position (near the border of the layout).
Just check this test out:
[attachment=0:d9w0eb3k][/attachment:d9w0eb3k]
Still trying to find a workaround...
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Definitely a bug. And you don't even need to be close to the border or the layout for it to happen. just check this example. I just moved everything left to test...
[attachment=0:1lcwqbyn][/attachment:1lcwqbyn]
EDIT: Also tried reducing the font scale and it happens the same with a slight difference to the angle range where numbers disappear...
As far as I understood you already have a variable you update every second. Use the final value of that variable...
No idea. Lol. Can you rename the thread and add [SOLVED] to the title?
Right-click the event and choose "Make 'Or' Block", then add all conditions that apply.
[attachment=0:3dcm7504][/attachment:3dcm7504]
Are you looking for something like this?
[attachment=0:nra5ps8j][/attachment:nra5ps8j]
Just place the blocks at
x: floor(Mouse.X/32) * 32
y: floor(Mouse.Y/32) * 32
Not sure why this happens, I never touched the actions that activate deactivate each group.
By the way, regarding this... I'd rather check for a variable or for the visibility of layers instead of activate/deactivate groups.
Member since 7 Jun, 2013