Nice solution R0J0hound! O.o
Unless you reset the variable, its value should still be available for the next Layout...
Here you go. Just use Touch.X("layername") and Touch.Y("layername")...
Check this example:
[attachment=0:f7g3g1ir][/attachment:f7g3g1ir]
Is it what you need?
Create a text object and set its text to the variable.
Not gonna happen.
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It's related to the angle, not the position (near the border of the layout).
Just check this test out:
[attachment=0:d9w0eb3k][/attachment:d9w0eb3k]
Still trying to find a workaround...
Definitely a bug. And you don't even need to be close to the border or the layout for it to happen. just check this example. I just moved everything left to test...
[attachment=0:1lcwqbyn][/attachment:1lcwqbyn]
EDIT: Also tried reducing the font scale and it happens the same with a slight difference to the angle range where numbers disappear...
As far as I understood you already have a variable you update every second. Use the final value of that variable...
No idea. Lol. Can you rename the thread and add [SOLVED] to the title?
Right-click the event and choose "Make 'Or' Block", then add all conditions that apply.
[attachment=0:3dcm7504][/attachment:3dcm7504]
Are you looking for something like this?
[attachment=0:nra5ps8j][/attachment:nra5ps8j]
Just place the blocks at
x: floor(Mouse.X/32) * 32
y: floor(Mouse.Y/32) * 32
Not sure why this happens, I never touched the actions that activate deactivate each group.
By the way, regarding this... I'd rather check for a variable or for the visibility of layers instead of activate/deactivate groups.
Member since 7 Jun, 2013