marcinkowski
Yes I tried and with this change it doesn't let me... Are you sure you put the events on the correct place?
Here's the capx with the cap working
https://www.dropbox.com/s/fdhnhvxvhr7n3 ... .capx?dl=0
No problem
Develop games in your browser. Powerful, performant & highly capable.
Hey maxGfive!
I adjusted the capx for you. Check the bookmarked block.
https://www.dropbox.com/s/vrv5e2h7v6tro ... .capx?dl=0
Hope it helps. Cheers!
Hey marcinkowski!
Didn't know you're just using the template.
Here is the cap I mentioned:
Just try the other method them. After applying the scale, check if it's greater than 2 and if it is, set it to 2. And check if it's lower than 0.5 and if it is, set it to 0.5.
It would be easier if I had the capx to make the changes myself...
Lower bound: 0.5
Upper bound: 2.0
That's good. Didn't know this plugin.
I never understood why Construct doesn't support switch natively...
You shared a caproj file. You must save it as a single file and share the capx file.
There are several ways to do that, depending on how your code was built. Would you share the capx?
It's a System event...
Thanks for clarifying...
[EDIT] dop2000
Actually, you CAN make an Or Block with Triggered Actions. Just tried it.
But the Gamepad.GamepadID is not what I thought it was, so my idea is bogus anyway.
I'd use a Is between values event...
Another option would be to have an action to force the maximums, right after the scaling. I mean, If greater than 2, set to 2. If less than 0.5 set to 0.5
Member since 7 Jun, 2013