el rico21's Recent Forum Activity

  • i haven't had this issue guys maybe is something with your code

  • just an update: i'm trying to get the facebook login to work but no way i could make it work. if anyone has an idea how to implement that i'd really appreciate your help

  • I still haven't tested my game, still working on it, but i'll update you as soon as i do. Did you try using the plugin?

  • Awesome, thanks a lot for your help mate!

  • right, i had a look into it but i didnt fully understand how you make this work with construct and fb plugin. do i just give standard permissions and code as i would've before or do i need to set up the sdk from android studio? thanks fredriksthlm

  • Hi all!

    I'm trying to add some facebook features in my game, for example the possibility of sharing scores with your friends, but as i was researching for the right permissions to add in the code, i found out facebook has deleted publish_actions permisson in their breaking changes from August 1st and alternatively, if we want to let the users of our app share to Facebook, we need to use their sharing products. i looked onto it but didnt quite understand how to proceed with sdk and what not. Does anyone have an idea how to proceed? thanks for any help!

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  • thanks for your help, it's a bit of a relief to know that you're not having those lags, in fact i'm having only having the issue on my test device ( i'm using also a samsung but a j5), while on pc it goes super smooth. it might actually be my device and i'll definitely try to debug the apk to see if anything's wrong with the code. thanks for taking the time to try and give me a feedback, i really appreciate!

  • Bump, still tryin to figure this out:( this is really stopping my workflow, hope someone will be able to help me out!

  • Hey guys, is there a way with c3 functions to save data to a server or even to google play, instead of using local storage? I've searched on the forums but can't find anything useful.

  • Hi everyone! like the title says, i'm having a weird lag on a ball which uses bullet behavior, and the thing that's really driving me crazy is that it only happens on mobile when i export in debug apk. i've tried pretty much everything with setting like webGl on/off, downscaling quality to low, clear background off and so on, but whatever i do my ball still snaps while moving. Does anyone have an idea if this is a constrsuct problem, export issue, or have i done something wrong? i try to add the link to my test apk (not sure if thats how you do it) if you guys want to check it out to understand what i mean, is simply a ball moving around so the movement should be super smooth, but it isnt. Hope someone will be able to help me out, thanks for your time guys.

    drive.google.com/file/d/1MRU3ixA5A_pdoa51o-qTwE9YDcDeNP8N/view

  • I kinda solved this with a little work around: i check the condition that verifies when player hits the bonus, so i basically said If player bounus= true and sound="on" => play sound

    It worked but if someone knows what the main problem could be let me know, i still can't get over it lol. Cheers guys

  • Hey guys! I'm having a very weird issue with my sfx and i really can't get what the cause might be.

    To make it simple, i have 8 bonus items in my game and each of them, on collision with player and if sound variable is positive, should generate a sound (same sound for all of them). Now the thing is, it only works with 2 of them! All the others don't play the sound on collision, and the events are exactly the same for all of them:

    Player-> on collision with "bonus1"

    System-> sound="on" => play

    "sound" no loop

    Please somebody help me, this is driving me crazy 😂 thanks for your time everyone!

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el rico21

Member since 31 May, 2018

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