faqro's Recent Forum Activity

  • try renaming your .c3p or .capx file to .zip, then extract it and you can view the internal components. If you can remember anything you did that may have cause the corruption, try going through the files in notepad and removing references to those. If you can't remember, try removing the last thing you did add. I recommend keeping your corrupt file, as this doesn't always work (it worked for me once).

  • In project properties disable "Pause on Unfocus"

  • Huawei devices use android (HarmonyOS is just a heavily skinned version of android) so hypothetically, yes. You would need to build an android APK and submit that to the Huawei App Gallery.

  • Typically varying speeds (at least with Construct) means the device you are running it on either cant handle faster speeds without more voltage('overclocking' as its known), or your device is maximizing battery life at the detriment of speed. There isnt much you can do to stop performance from varying on less powerful devices, but if your device is maximizing battery life, you can change the settings to optimize it for gaming or set it to a balanced state. You might also want to try optimizing your game by keeping repeating events to a limit and capping the max number of sprites on a layout at once.

  • The main difference between the two is rendering engine. Chrome uses Chromium/V8 engine and Safari uses WebKit. What site are you hosting on? Could you supply a link? If you can I might be able to see if the same errors and issues occur on my mac (El Capitain).

  • This post isnt very helpful, considering the title references iOS, Apple's mobile platform, but the actual post refers to macOS, a completely different operating system, namely Apple's desktop platform. Please make sure the information given is clear and concise.

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  • Unfortunately, the deal Construct made with Nintendo was only for Construct 2, and have not made a new deal for Construct 3, meaning you can only publish WiiU games on C2.

  • Not sure how to deal with #1 but for #2 you can delete the appcache file after exporting to HTML

  • that will also trigger on HTML exports though

    edit: nevermind turns out platform and export events can be true at the same time it might work

  • Use the default platform info plugin (c3) or the system events(c2) and use Is On Platform or Is On Export or amt like that.

  • Use path-finding. If you want animation to be smoother than that use the MoveTo behaviour by Rex in conjunction with path-finding.

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faqro

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