urkokan's Recent Forum Activity

  • any suggest please???

  • Try removing the effect, see if it improves the performance.

    Try removing/disabling other things - behaviors, events etc., until you find what's causing the slowness. After that it will be easier to find the solution.

    ok i realize that.. if i remove "delete"laout 1 is to 55mb...

    what happen?? i have problem in lv 1???

    now i delete line of sigh in 3 enemy and are from 135mb to 110 but this 2 enemy no come in game on start layout but after 400 seconds

  • Are you using effects? Effects can be very slow on mobile.

    just 1 additive

  • urkokan, check the other thread about best practices related to text updating. I left you an answer there. :)

    And, as dop2000 mentioned, effects might be the problem if you use lots of them.

    i use just one effect when enemy is destroyed spawn a explosion but is small just blend mode... "additive" and stop... this is soo strange... cause all game actually is 20 mb and when you play is 135mb

  • I normally suggest that you avoid "Every tick" actions when updating GUI. Usualy the best practice is to have a Function that updates the GUI that you call whenever it needs updating, that is, after events that change one or more information shown.

    > On updateGUI
    -------+ TextScore | Set text to "Score: " & score
    -------+ TextGoldDiamond | Set text to golddiamond
    ...
    

    Hope this helps.

    Cheers!

    i think is better your solution but have some problema to make this.. i try but no found "On updateGUI" where is???

    anyone can teach me???

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  • I don't understand your question.

    You can have 100 levels = 100 layouts.

    All 100 layouts can use the same 1 event sheet.

    If you want to use the same HUD layer on all 100 layouts, set it as Global=Yes.

    yeah i know that... but my game is soo slow.. and want repair it

  • Set Global=yes for HUD layer.

    please take a look i think a problem is here.... is 1 event sheet have 6 screen

    in order screenshoot

    imgur.com/gallery/iGtVPgH

    here you can see a event sheet main... where i build a lv1

    all start from here...

    i try various solution but no one working have everytime 135 mb

  • Set Global=yes for HUD layer.

    yeah.. is already on yes...

    i try various solution. no see a way...

    this is veri strange

  • ibb.co/Jcp63N8

    for do a great job is better make all action in 1 everytick?? or every action take him every tick??

  • I can't answer these questions because without seeing your game it is just guessing. 20px is hardly anything. You must have HD images present in the level or something to reach 141mb. You can delete objects and run the game to see how drastic the drop in memory usage is and what are the problem areas.

    i discovered another error... a layer invisible.. if i touch a button.. this button work...

  • I can't answer these questions because without seeing your game it is just guessing. 20px is hardly anything. You must have HD images present in the level or something to reach 141mb. You can delete objects and run the game to see how drastic the drop in memory usage is and what are the problem are

    this in red is enemy spawn in game...

    ibb.co/GHzCngM

    but for put in hud i have take a new object...

  • you can see how to build a "go back "

    this store is for game.. player can entry in shop and buy hp or power for bullet... and other thing...

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urkokan

Member since 10 May, 2018

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