juannn91's Recent Forum Activity

  • Hi, How can i compare variable of the same object in different instances.

    I have a sprite object with 3 frames, each frame is part of a puzzle. so i generate 3 different sprites and put each one in a different frame (0,1,2)

    I need to verify if all the objects are in the right place.

    is there a way to do this with out using global variables.

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  • try with Open URL in a New Window action of Browser Object

  • in iOS it doesn't work it's something about permissions. Because if you try to open other external link, it works perfectly.

    For read the score you need to concatenate with & like this:

    "https://twitter.com/intent/tweet?text= I Win "& my_var &" points &lang=es&url=www.my_url.com"

    do anyone knows how to do it on iOS ?

    Thanks

  • Hi danialgoodwin no in iOS it don't work if someone knows why, and can help me thanks

    Hi matrixreal

    twitter is like this

    https://twitter.com/intent/tweet?text= your_message &lang=es &url=your_url

    and here is the facebook documentation. https://developers.facebook.com/docs/re ... logs/feed/

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  • I have done that using:

    this let you share your score by publishing in someone profile.

    with the browser plugin you create a browser go to action an there you call a facebook dialog with your information :

    "https://www.facebook.com/dialog/feed?

    app_id=XXX

    &display=popup&caption= XXX

    &link=https%3A%2F%2Fdevelopers.facebook.com%2Fdocs%2Fdialogs%2F

    &redirect_uri=https://facebook.com

    &name=XXX

    &picture=XXXX.png

    &description= XXX"

    it works me on android, but i dont know why it dosent work on iOS, and Windows phone, like in this forum said

  • that let you share your score by publishing in someone profile, but don't have any big facebook integration:

    with the browser plugin you create a browser go to action an there you call a facebook dialog with your information :

    "https://www.facebook.com/dialog/feed?

    app_id=XXX

    &display=popup&caption= XXX

    &link=https%3A%2F%2Fdevelopers.facebook.com%2Fdocs%2Fdialogs%2F

    &redirect_uri=https://facebook.com

    &name=XXX

    &picture=XXXX.png

    &description= XXX"

    is not the best way to do it, but it works on android, on ios it needs like some permission. and on windows phone it must work.

    i hope this work to you

  • after a hard work, I update windows 7 and download service pack 1 and now is alright thanks

  • Problem Description

    Hi i have change of PC, and the new PC have a NVIDIA GeForce GT 610 , Construct 2 detects my video card Drive but when i try work on it, it doesnt shows me any layout content. its like a black border

    Attach a Capx

    it happens in all capx

    Steps to Reproduce Bug

    • init construct
    • open a project .

    Observed Result

    shows me a black border in the layout view, and dont shows any image

    Expected Result

    let me work normaly

    Operating System and Service Pack

    Windows 7 Ultimate

    NVIDIA GeForce GT 610

    Construct 2 Version ID

    Release 163

  • Calling an external url facebook dialog:

    "https://www.facebook.com/dialog/feed?

    app_id=XXX

    &display=popup&caption= XXX

    &link=https%3A%2F%2Fdevelopers.facebook.com%2Fdocs%2Fdialogs%2F

    &redirect_uri=https://facebook.com

    &name=XXX

    &picture=XXXX.png

    &description= XXX"

  • take look to this Blog: https://www.scirra.com/blog/112/remembe ... our-memory

    the part where they say :

    "In Construct 2, images are loaded layout-by-layout. This means when a layout starts, every object on the layout is loaded in to memory immediately."

    I understand for this that is important to reduce as much images as yo can in the game, and avoid large images in the game.

  • Hi Ashley, this is a post of 2012, so i wold like to know if

    the "We have plans for a feature to load textures layout by layout (like Classic can) somewhere on the todo list, to save memory with very large projects." its done in the releas 163 of construct.

    I have made a game for mobile and when in older devices its crash on starting, i think is because the RAM.

    Thanks

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juannn91

Member since 3 Jun, 2013

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