Onix Games's Recent Forum Activity

  • Well done Pandadoor Thank you for playing!

  • Super Hangover graphics! — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-graphics-packs/super-hangover-graphics-3051

    <p>Hello everyone. </p><p>I'm proudly present graphics for 2d platform game. Please click Go to Demo to see how those graphics look in the game. </p><p>They are:</p>

    • Sprites
    • Enemies
    • Stone blocks
    • Backgrounds
    • Animations
    • Basicly everything from the game (hundreds of files)

    <p>There are also extra assets that I haven't used in the game (trees, tiles, backgrounds, etc..)</p><p>All those I have made by myself. I hope this pack will be usefull for you.</p>

    Use this topic to leave comments, ask questions and talk about Super Hangover graphics!

  • Thank you Triforce.

    I have made everything by myself.

    I draw them using graphics tablet.

    I will sort all the assets and let you know as soon as I have them.

  • Play my game here: https://www.scirra.com/arcade/adventure-games/super-hangover-12504

    I made this game by myself after work in my free time.. It is a platform game. Mechanics are very simple: you can jump or go left or right.. Story in the game is very simple as well. The main character is waking up in the middle of nowhere without his clothes.. his mission is to get to his own wedding, collect clothes and help his friends. Feedback is much appreciated, and thanks for playing! There are no ads or anything like that. It's free to everyone. Enjoy

  • This is perfect. Exactly what I need. Cheers!

    Actually I have tested and it works when tilemap has solid behavior.

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  • Thank you. What I really like is that there is no need for any external plugin.

  • I have been experimenting a little bit more, and I pinned light to player. So light rays can move now..

  • Hello guys.

    I have been experimenting with Shadow Light.

    As result I got this light rays effect:

    I thought it might be useful I could share that with you

    Ok, here we go: it's really easy:

      1) I have created new layer and placed Shadow Light (Settings: Light Height:200, Light Radius:20)
      2) I have created another layer above and placed TileMap
      3) I have add Shadow Caster and Solid behaviors to TileMap
      4) I have draw my tiles..
      5) Last step: in Event Sheet I have add: System, on start layout -> Shadow Light - Set Opacity to 15, Shadow Light - Set Shadow Color to- rgb(255, 255, 255)

    Of course I have add player animations and controls. Please have a look at .capx project:

    https://www.scirra.com/arcade/other-games/how-to-make-light-rays-10279

  • Thanks Nemezes.

    Actually I have removed this old woman. She was a little bit annoying

    There is new version available now.

  • Hi I have just purchased this engine.

    When I runt it - it says press space.

    So when I press space - engine changes backgrounds.

    But how can I save them and use them in my construct games?

  • Hi guys, I'm working on my game (Super Hangover).

    It's a platform game with story.

    Here is early access version on Scirra Arcade:

    https://www.scirra.com/arcade/adventure-games/super-hangover-10272

    Any comments are more than welcome. Thanks

  • Hello again

    I think I need a little bit help here.

    I was trying to implement dialog system to my game. So here is result. I have prepared project file under this link:

    http://mmphotography.ie/game/elf_game.capx

    In the game you will meet Fairy and Troll.. As you will see I have prepared dialogs for Fiary and Troll.

    However every time when I meet Fairy I can see all the dialogs. Same with Troll..

    So my question is how to display right dialog for Fairy and Troll.. ?

    Feel free to modify code. Any advice - much appreciated. Thanks.

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Onix Games

Member since 2 Jun, 2013

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