Danny Enhance's Recent Forum Activity

  • I try to keep the origin point right in the center, or in the case of oblong dogs, as near as I can.

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  • Hi, let me preface by saying I'm not a programmer. I got Construct 3 for my son to make a project, but now I'm having a go.

    I'm making a top down action game about a dog that needs to claim all the territories of each neighborhood by peeing on them. It's 2D pixel art, about an 8-bit resolution, and most things are coming along without too much fuss.

    But I don't think I understand collision polygons very well, and I've watched countless videos and read everything I can find to no avail.

    Most examples I've seen, the creator makes a standard square hero, square enemy, with a collision polygon around the perimeter of the entire sprite, and then use an animated sprite pinned to that to show actual characters. This seems to work fine for them.

    But my character and other solid objects are registering as colliding from seemingly much further away from each other. I keep making the collision polygons smaller and smaller, doing a lot of trial and error to see if they work out.

    There are a lot of other wacky interactions that I suspect are stemming from this, like being able to push other solid characters from certain directions & not others.

    My player character has Solid, Tile Movement,Bound to Layout, and Scroll To behaviors set. Most objects are just Solid. Other characters have Solid, Tile Movement, and Bound to Layout set, but don't have any actions on the event sheet yet.

    Any help understanding this problem is greatly appreciated.

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Danny Enhance

Member since 15 Apr, 2018

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