BurningWood's Recent Forum Activity

  • Camera not following character for lower part of a level. How do I fix this?

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  • zenox98 I'm getting lost trying to catch up, so I'm trying to leave bread crumbs for myself and others to follow. Also, it shows that I'm reading and trying to keep up. Some users on this forum feel that people who ask questions need to show they have done the initial work.

    LOL, Construct 2 is becoming a Bible.

  • Okay, I found the answer as this is the first thing that pops up in Google search. Also note the date of my post as I'm using the most current version of C2.

    1) Click to the project propriety window--

    2) Mess with all the "Project" and "Configuration" settings.

    After turning things on and off, I got my game to load with no blur.

    Also posted here--

  • Okay, I found the answer as this is the first thing that pops up in Google search. Also note the date of my post as I'm using the most current version of C2.

    1) Click to the project propriety window--

    2) Mess with all the "Project" and "Configuration" settings.

    After turning things on and off I got my game to load with no blur.

    Also posted here--

  • Okay, I found the answer as this is the first thing that pops up in Google search. Also note the date of my post as I'm using the most current version of C2.

    1) Click to the project propriety window--

    2) Mess with all the "Project" and "Configuration" settings.

    After turning things on and off I got my game to load with no blur.

  • Yeah the update or SIL can effect things. I'm having the same issue, but my main character is loading okay.

  • How do I create a universal resolution that would emulate a classic Gameboy game?

    What resolution or overall size (px by px) could I set the backdrop?

    My concern is in my background design resolutions. Right now the entire game loads like classic Donkey Kong, entire level is visible because I want to be sure what the graphics will look like. However, can I load games at lower resolution; thus increasing the size of the character and hiding parts of the larger level without blurs or ratio problems on different devices.

    This game Jam got me thinking? "Keep in the original GameBoy screen resolution of 160px x 144px" (2)

    Meaning, I would want to use this resolution but have a character in a "Meteoroid" or "Kid Icarus" like design move along the larger level keeping a screen ratio that would enlarge the 160px x 144px on ios, pc, Andriod, etc.

    Currently I'm working with the IPhone six plus resolution-- "iPhone 6 Plus includes a 5.5-inch 1920x1080 (1080p) display (401 PPI)." I based this on a prior post (1) I'm using pixel graphics so ideally the images should be able to get bigger and keep a lot of the detail and vice versa if made smaller. My background art resolution is set to 1920x1080 at a dpi of 100. It this a good setting? Or, would I have to create a larger background for the player explore? Example: 9000x9000 for a world for a player to explore on a 1920x1080 screen. Or, have a

    enlarged 160px x 144px screen area exploring something like 1000 x1000 world?

    Wronghands - GPUs are so extremely efficiently designed for simple 2D drawing that I don't think you'll actually see much or even any runtime performance hit from using bigger textures. If you read our old blog post HTML5 gaming performance analysis, you'll note at least on desktop it takes longer to request the GPU to draw an image than it takes for the GPU to actually draw it, which means you can do a lot of scaling and rotating with zero performance impact. So memory usage/download size is the only issue.

    As for Chrome and Facebook, since desktop displays go up to 1920x1080 which is only a little less than the iPad 3, it should be ideal for that as well.

    Work cited--

    (1) a-thought-on-mobile-image-resolutions_t68937

    (2) http://jams.gamejolt.io/gbjam3

  • US Tax Questions--

    So does any purchase related to game creation count as a US business expense?

    I've also asked my accountant--

    http://www.irs.gov/uac/Is-Your-Hobby-a- ... ndeavor%3F

  • Is there one for S.Korea?

  • I just found this post via Google search.

    These are two articles I found-- I'm posting here to book mark this thread. Also, I haven't fully read the TMX importer post, but am happy to see #construct recognizes TMX files <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">. <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    https://www.scirra.com/manual/171/tilemap-bar

    1) Why use Tiled?

    http://gamedevelopment.tutsplus.com/tut ... medev-2838

    2) Coding

    http://gamedevelopment.tutsplus.com/tut ... medev-3104

  • Well, I couldn't find a post in the forums, so I'm asking again because else someone had to have asked.

    8Bit+,What sound and music making programs are you using?

    My last game, I used Garage Band and another program on my Ipad.

    Link to programs I've found.

    http://www.pixelprospector.com/the-big- ... -software/

    Okay, one more question. So is the greenworks plugin not compatible with the latest C2? I went to the tutorials here:

    https://www.scirra.com/manual/158/third-party-addons

    which was an edit on this thread here:

    how-to-install-plugins-and-behaviors_t63985

    Dragging and dropping never gave me a prompt, so I tried the step above this and still no dice.

    Both available greenworks plugins give me an error message and C2 starts up without them. Am I doing something wrong or do I need to rollback C2 to an older version. I see talks about nw10 and 12, so I'm assuming it has to do with that. Sorry if I sound noobish.

    Sigh, I just found this post and am commenting to mark it.

    I found something for achievements in the asset store, but it's not really for steam.

    https://www.scirra.com/store/royalty-fr ... rdkit-1017

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BurningWood

Member since 29 May, 2013

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