Sollaano's Recent Forum Activity

  • Great ideas here! I have todo list in my head and every morning i think what i should do next. Then i set a goal for me. Today my goal was to finish and adjust game mechanics. Then i didn't know what to do?!? I try your "What I have done" -list

  • I made example for you. If you press back button the game goes first to pause layout and if you press back button in pause menu the game closes. Because i can't test this on physical device so i'm not 100% sure this will work. But you can download example capx from here.

  • I made fast example events. They need some improvements but it's be kinda like in the game. Oh, i almost forgot the link <img src="smileys/smiley17.gif" border="0" align="middle"> You can download example capx from here.

  • I made fast example using variable. You can download example capx from here. It isn't probably the most practical one but it's something... I don't have answer to your second question.

  • Just move your c2licence.txt away from Construct 2 folder. When you want to use personal edition just move licence back there. Or download Construct 2 free edition from steam.

  • If you need box or circle you can click the sprite and set collision mask to bounding box or circle.

    <img src="https://lh3.googleusercontent.com/-ceO0V98ffCs/UbtJslTuu5I/AAAAAAAAAFc/_K2Tj25nUqA/w214-h106-no/collision.png" border="0" />

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  • I fixed your problem using 8 direction behavior. Download fixed capx from here.

  • I like your game a lot! But i have some ideas for the game.

    1. Make buttons to response some other way than only by sound. Maybe enlarge them or change their color/appearance(witch i think is the best way)

    2. It would be nicer if you could put navigation buttons to bottom of the screen. Now i need to hold my phone weirdly or use my another hand(it's physically demanding thing <img src="smileys/smiley4.gif" border="0" align="middle" />)

  • Hi!

    I don't know how i could do movement system like this:

    <img src="https://lh3.googleusercontent.com/-PmjX26Xqnrc/Ubg9jrqRbYI/AAAAAAAAAE0/xnEzLTzLAno/w954-h550-no/graphs.png" border="0" />

    And platform behavior doesn't work in my case.

  • How can measure ragdoll's hitting force. When ragdoll hits platform hard enough then it will substract 100 from value. I know how to substract from value but how can i measure hitting force?

    <img src="https://lh4.googleusercontent.com/-brEKXoLq2iU/UbcLPULDvbI/AAAAAAAAAEI/sLma5-c7Q2w/w369-h553-no/graph.png" border="0" />

  • Just put like that: Button on clicked -> go to shop (or whatever your layout is named)

    <img src="https://lh4.googleusercontent.com/-wbPh8o5FXR0/UbbpYRMWGAI/AAAAAAAAADc/xfNYM6Ixmps/w469-h79-no/example.png" border="0" />

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Sollaano

Member since 28 May, 2013

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