foboygameproduct's Recent Forum Activity

  • Hey,

    I am planing on making a 2D hand animated game and, I thought I'd use skullgirl sprites to see how they look in construct.

    However, I am running into this issue and I'm not sure what is causing it.

    The gif is actually a lot slower than in game. The switch from the running animation to the idle takes about a frame.

    Thanks

  • Can't seem to get it working

    I fogot to mention, the animation that are flipped is left/right.

  • I tried that as a sub-event of the collision with "Gravity Start" & it did not work.

    Should I simply add it to the group?

  • Hey,

    I am implementing an anti-gravity mechanic in my level but the animation are, understandably, reversed.

    This is how I set up my anit-grav.

    How would I fix the animation?

    Thanks

  • Hey,

    So, I want to set a different animation when the player collides with a crate while holding jump.

    What I tried to do was:

    On collision, Keyboard "space" held set player vector Y=-600, set animation to "High jump"

    The bounce works perfectly.

    What ends up happening is that the "High jump" animation plays for about a frame before defaulting to the standard jump animation.

    How would I go about negating the jump animation?

    Thanks

  • Hey,

    So, I got the crates working but, I want to set a different animation when the player collides with the crate while holding jump.

    What I tried to do was:

    On collision, Keyboard "space" held set player vector Y=-600, set animation to "High jump"

    What ends up happening is that the "High jump" animation plays for about a frame before defaulting to the standard jump animation.

    How would I go about negating the jump animation?

    Thanks

  • Thank you, it's working now

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  • Hey,

    Thanks!!! That takes care of the bouncing.

    Now I just need the player to bounce higher when the jump key is held down.

  • Hi,

    I'm trying to make a crate that acts in a similiar way to the ones in Crash Bandicoot.

    Meaning, that when the player lands on the crate they bounce and the crate is destroyed & if the jump button is pressed when colliding with the crate the player bounce is higher.

    So, I know how to destroy an object on collision but, I'm not sure how to implement the bounce.

    Any help would appreciated.

    Thanks

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foboygameproduct

Member since 6 Apr, 2018

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