istavang's Recent Forum Activity

  • you should get an email, try checking your spam folder and if not let me know by pm

    got the demo up and working

    quest , u can load eg "human_walk_0_female.js" is there any meter to make to tell how long render loading time etc .

    do u have an code for that ? this is cool stuff

  • Uses about 8% CPU on my rig, but do get about 30FPS in latest FireFox.

    ok i reduced the cloud creating to repeat 10 times every 5 sec , then i got down to 8% and 60 fps on my xeon rig

    so its cool then

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  • n06rin , please make sure you're using the latest version of the plugin.

    istavang , where is this demo linked from? Also, if you're not already, please make sure you're using the latest version (beta) of c2 and the plugin.

    Roccinio and jayderyu . I thought of a way we can have the best of both worlds without Ashley having to change the importer. I understand both of you are using scml/c2 in current projects, so I want to preface this by saying I don't have any ETA on this as there's quite a bit on my plate at the moment, but it's definitely doable.

    I won't go into details until they're relevant and I have something for you to test, but basically there could be another 'Advanced' action, and it would make the plugin go into a drawing mode where it stops creating and moving instances, and the importer would use an alternate type of save that would pack all images into a single sprite, and then all of the scml instances could get the necessary images from that sprite's type, or a single instance of that sprite if needed.

    downloaded from c2 tut and have the latest plugin , cool if u name plugin update version somehow

    i got it working animating , but not with your capx code , I dont know ? i just noticed it when running it.

  • An other test. Based on the last test, this time it's a Sunset! Give it some time to complete. Again, a mess of a capx

    this eats cpu ? something is wrong ? goes to 90% cpu and 30 fps

  • Roccinio

    jayderyu

    The reason we chose to go with separate objects is so you could call events and actions on individual body parts. You can change opacity or add shaders to any object. You could make a giant boss who has 'solid' behavior platforms for arms you can run on top of as it moves and rearranges the 'level'.

    For small items like coins if they're becoming an issue on mobile, you can use Spriter to bake out to individual pngs a smooth number of frames to the desired size. For small coins, a smooth number of frames shouldn't be too costly, and you can use the Spriter animations specifically for characters and other larger animations.

    Also, just to clarify Roccinio, it makes a C2 object for each Spriter object, not each png. So if your arm sprite swaps between 20 pngs in Spriter, it will still only create one arm sprite for each instance in C2.

    In any case, I'll see what else I can do to optimize, and thanks for the feedback.

    the smcl demo2 zip not woring walking for me (just moving and no animation ) ??

  • sure , i can ignore it for now , but do u have an capx demo ? not need to be nice code

    thanks

    Dan

  • i dont know my self , but when i remove the plugin , its ok ??

  • to Information

    GETs error msg when loading c2 when plugin installed

    win 8.1 64bit

  • i don't know if thats possible in node-webkit for lack of trying, ill get back to you on it when i try, but nothing should be preventing you from just placing files and loading them since you just input a string with the filename to load.

    orthographic projection is an option yes.

    have bougth your plugin , but do u have an capx demo allso ?

  • i don't know if thats possible in node-webkit for lack of trying, ill get back to you on it when i try, but nothing should be preventing you from just placing files and loading them since you just input a string with the filename to load.

    orthographic projection is an option yes.

    paid 3D plugin , cant find the download link ??

  • C2 plugin makers : Anyone up for the challange to make a plugin for this perspective, transformOrigin behavier

    https://gameportalen.com/MENUPAGE.html

    would be cool

  • Greetings!

    My name is Matt, and I'm from FGL.com. In a nutshell, we help indie game devs distribute and monetize their creations, and we believe we're the best at doing so. As the title says, we're offering up to $200 in advance to implement our API into your HTML5 game. We're excited to announce that it now includes a plugin for Construct 2! We're offering to pay you to implement it because we're confident your HTML5 game will make money. Many developers on our platform already are. That's due in part to the great games developers are producing using software such as Construct 2, and our active approach to the HTML5 market. We've helped HTML5 game developers earn over $500,000 in 2014 so far, and earnings continue to rise right along the general interest in HTML5.

    What the API currently offers:

    - Ads

    - Cross promotion

    - Simple IAP's (premium unlock)

    - Publisher branding

    - Scoreboards

    We're actively building upon the API, so we have other exciting features on the road map.

    Once the API is implemented into your game, it gives us the power and flexibility to rapidly distribute it (with your permission of course). Whether a publisher purchases a license for it, or a marketplace wants to offer it in their catalog, we can manipulate the API on our end and deliver your game to their exact specifications. I highly suggest checking out the API for yourself to see how easy it is to work with!

    You'll find the API and further information here: fgl[dot]com/html5

    Please let me know if you have any questions.

    -FGL_Matt

    do u distributing to facebook and IOS ?

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istavang

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