istavang's Recent Forum Activity

  • great thanks

    Dan <img src="smileys/smiley1.gif" border="0" align="middle" />

  • its ok i found a way true the textbox element

    fontface icon applyed css3 inset textshadow in textbox

    capx include

    https://gameportalen.com/fontface_icoMoon/index.html

    <img src="http://html-5.no/2insetCSS3.png" border="0">

  • YES thats an option sure , but it would be nice to have it complete in preview here , but i will find a way ,no prob

  • well maybe its sounds not quit right ,

    i live by the motto nothing is imposible! its only more or less difficult ;)

    i will figure it out myself then some workaround

  • is it possible to apply css3 on fontface then ? that was what i was missing. or apply a file style.css to modify all the css3 properties

    on the text element c2 plugin

    any tips there

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  • well its possible to use several <canvas> in one layout then u can if so easely apply css on to an other child <canvas class="css3" > that should be doible ..think posetiv, its a challage to u guys it would be appriciated

  • hmmm not the best answer

    <canvas> is a tag in html5 that you can apply css on as all other tags in the htmlanguage5

    then it is a CANVAS ENGINE and not HTML5 , HTML5 includes many aspects,css3 ,webgl,webstorage, semantics,nuts and bolts, audio video,Connectivity,presentation , many of this thing are in c2 .so i dont see why to leave out css3 , it should be possible i believe , it would make the engine even more HTML5 , i think you guys can fix it somehow, looking forward to this implementation , it would be awsome for all of us and allso good for the engines reputation

    Thanks in advance

    Dan

  • This is HTML 5 or more js or jQuery ,but what is HTML5 whitout CSS3 they go hand in hand,i miss setting normal CSS3 properties to text like inset textshadow etc.

    anyone working on CSS3 plugin ??

    or c2 should make this HTML5 essential thing in to the engine.

    Loocking forward to c2 update beta on this .

  • ahhh

    ok thanks

  • Missing a fontface icon plugin or c2 could allso make it possible ??

    anyone working on that ?

    Anyone up for the challange ?

  • might be that ?? arnt u going to update this plugin then ?

    it cant be like this ??

    cant u just remove this criteria "layout" check name" in the plugin ,

    thats all, and ereything will be ok

    loking forward to your fix and plugin update

    or is this intentenly this way so we cant make more layouts , and use it as all other plugins ???? i dont understand this limits use on plugins , then the plugin should not be in here i belive , and missleading us .

    its normal to use several layouts in a game , there has to be a fix on this one , Please do something.

    This is bodering me qouit a lot know , when i have startet to use the plugin and buildt the game around it and done much work and sudenly meet this limitation , its absurd i believe .

    Please set of time to update allredy relased plugins to get them functionel or remove them for missleading.

    Rex r u not up for the challange ??

  • it has access to a board object , but the plugin seems to bind another layout to it , it should though be possible to use all plugins in c2 on several layouts i believe .it has this check name property , no other plugins has this criteria in its runtime ?

    coz , the pieces that compose the board are the same...

    if not?? what could be done to work aroand this isue ?

    ehh its on the slgboard plugin not slgmovement , sorry

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istavang

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