Halfgeek's Recent Forum Activity

  • Well Ludei updated CocoonJS to version 2.0.2 with fixes for crashes on Samsung devices... but it still crash anyway.

    Nearly about there where I will throw in the towel with C2 and move to Game Maker or Unity.

  • Such a damn shame, this happens way too often.

  • There is a known issue with C2 => XDK for graphics quality, you need to flag in C2 Use High DPI to yes, it defaults to no. I encountered the same thing since I didn't mess with that setting and left it default.

  • >

    > I've just tested with High DPI in C2 and compiled with Intel XDK using the canary beta option. It broke my WebGL effect "Glass" (from C2's default effects), it works fine with High DPI is set to No in C2. Quite strange.

    >

    > All it is is a 128 x 128 white sprite with Glass effect, set to grow by 20 pixels height and width every frame.

    >

    >

    Hi hmin, its been awhile, have you guys ever got the WebGL effect "Glass" to work on IntelXDK/Xwalk? Obviously has to run in WebGL mode for acceleration and not with it off.

  • gonzdevour

    Ads don't work on the Launcher last time I tried, you need the actual cloud compiled release APK signed and tested on your device to see reliable Ads.

  • , great review from indiegamemag!!

    Reinstalled, but still same result: the never ending luidi splash, and the the app crashes.

    I find android to be pretty pathetic at times, when I get time I will give the pc version a spin....

    Thanks. It looks like a CJS bug overall on some Android devices.. understandably its very difficult to keep things smooth when Android is so crazy with way too many devices and modified OS. Anyway, hopefully we get working IAPs with Crosswalk/XDK very soon. At this point I'm fed up with CJS and very eager to jump ship!

    The IGM review was a great read, really good writer. I am working on the major flaw of Star Nomad, the character animations now. Got an artist commissioned to take my anime characters and make them realistic looking, so far its looking AMAZING.

  • Did anyone use an updated plugin? Ludei also changed the SDK so the plugin needs updated

    [quote:1eiqty9p]

    Ads

    Updated MoPub SDK to latest version

    Fixed problem where AdMob would not show ads sometimes

    Fixed fullscreen AdMob ads

    Fixed multiple ad instances

    They updated the SDK, you dont need a new plugin.

    I tested AdMob + MoPub add for one of my Android game, the ads work fine and refresh every 60s.

  • I had problems with samsung as well with my game, but i find out that the fault was in web storage and in how many cookies i use when saving game, in the end i made my save game with array and web storage combination, and converted with minify script option, so in the end i dont have problems with samsung galaxy 2, samsung galaxy 3 and samsung galaxy 4

    I hope this will help

    and if you want more info just contact me

    Hi, thanks for the tip. I only use WebStorage Local Storage to save Global Variables. I don't use save/load state.

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  • Found an artist, so request is closed until further notice. One of the result is my profile picture, amazing work.

  • Android is a nightmare to support actually, I'm seeing so many other AAA games from big studios get 1 star rating from so many users due to crashes. I'm also suffering from this, partly due to CJS but also due to Android fragmentation.

    I wish Google would give us an option to OPT in devices or common hardware CPU rather than OPT out over 6,400 out there.

  • I tested your game on my Galaxy S3 and Nexus 7 (2012). But after the Ludei Logo it force crashes.

    Hmm, error report on those devices are identical, I think its becaused I removed the permission WAKE_LOCK (prevent device from sleeping), since the report has mentioned it a few times in processes that can't start due to no permission.

    Very strange with CocoonJS. I've just uploaded a version with that permission added, please give it ago later if you can and hopefully *Fingers crossed* it works.

  • Ludei released 2.0.2.

    Changelog can be found here

    http://support.ludei.com/hc/en-us/articles/202765423

    Looks like they fixed several ads issues.

    I already updated Star Nomad with v2.0.2. So far it seems stable on my own devices, but I am looking forward to seeing whether the Samsung crash bug is resolved.

    If you guys have S3 or Tablets or Note 2, give this game a try see if it runs! https://play.google.com/store/apps/deta ... .starnomad (new version should be online in an hour or so) .

    Also since a lot of CJS users read this thread, I thought I post this here, a tutorial regarding removing the unwanted nasty permissions that is default with CJS APKs: https://www.scirra.com/tutorials/1071/r ... mpiled-apk

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Halfgeek

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