Halfgeek's Recent Forum Activity

  • The Last Penelope has caught my attention.

    It's caught everyone's (all the C2 devs here, IMO) attention!

    It & Airscape are still the benchmark for all of us to aspire to.

  • It's very polished and professional.

    Cool idea on the endless game genre. Art and sound are well done.

    Control is easy, but i noticed sometimes there's a slight pause between changing directions.

    I gave you a 5 star, keep up the great work!

  • I use the open source plugin but not the master plugin I had downloaded the "restore purchase" plugin

    Fortunately in my game all IAP works (consumable and non) and the restore purchase work too.

    Okay that makes sense.

    I got the master plugin and it never worked, nor does the default one from C2. So it looks like the open source people have fixed it by removing the call to consume/finalize!

  • Your devices use a Rockchip SOC which I believe has a Mali 200/400 GPU, while its ok, this particular GPU IRC is blacklisted by Chrome for WebGL so that is why it crashes.

    Although another user reported to me it crashed, but he uninstall and reinstall and suddenly it works. So there you go..

    As for CJS, have you tried your game on Samsung Tablets? Or Samsung Notes, or S2/S3 phones?

    CJS has hardware conflicts with bigger brands. This is for my Star Nomad with CJS:

    [attachment=0:1lb4pnj9][/attachment:1lb4pnj9]

    I got about 20 beta testers on Reddit who crashed with CJS try my XDK version and they said it ran beautifully.

    This is one of the major reasons moving forward, for Android, I'll focus on XDK.

  • silverfox russpuppy

    I try yesterday to restore my purchase and it work on my game

    Did you use an updated plugin?

    Because the one in C2 definitely calls to consume & finalize every purchase, so its not possible to restore.

    This is from the runtime.js of CJSAds plugin in C2

    [attachment=0:26ts8irq][/attachment:26ts8irq]

    Unless Ludei updated to change it, would be nice to be informed by them... but didn't see anything.

  • That's android fragmentation for you. Also, what device is it?

    CJS crashes on a lot of devices out there, more than XDK in my own experience (looking at the crash reports in Google console).

  • Restore can't work. I've looked at their code for the C2 plugin and I know why restore has never worked.

    On Purchase Completed triggers Consume Purchase for Android & Finalize Purchase for Apple.

    Both of these tell the server your item is consumed, gone from the queue/account. So Google/Apple cannot restore it.

    The On Purchase Completed trigger should be split into TWO types, 1 for unmanaged consumables and another for managed non-consumable that doesn't trigger consume/finalize.

    The reason Ludei's own apps work with consume is they don't make it with C2, they control their IAP triggers manually.

    I'm using cranberrygame's IAP plugin for XDK and he has trigger for unmanaged & managed with a consume trigger that you call in yourself manually when required. Restore works if you do not consume the item.

  • CocoonJS and XDK will pause/suspend an app if users switch/return home. XDK resumes back 100% of the time, CJS, it depends.

  • Yes!! Thank you.

    Any idea why? Obviously you had a reason for being so sure about that answer .

    I've had that experience before. Angle of Motion command immediately after creation of a sprite needs a small delay after created to respond properly, the delay could fall within the same tic or not its quite random.

    You can do a separate On Create Bullet => Set Angle of Motion and it works.

    But set angle itself works always. ^_^b

  • I submited one but can't seem to find it listed... anyway, you guys at Intel XDK have my permission to advertise for all these Apps!

    Firewall: Puzzle Shooter (Shmup)

    https://play.google.com/store/apps/deta ... free&hl=en

    Star Nomad Elite (Sandbox Spacesim RPG/RTS)

    https://play.google.com/store/apps/deta ... lite&hl=en

    Ninja Girl: RPG Defense (Fast-pace, skill-based physics shooter)

    https://play.google.com/store/apps/deta ... girl&hl=en

  • Try that same structure but replace angle of motion to just angle, it should work.

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  • I notice some delays if the Sprite is created in a function, i think the firing of events within a function is somehow different to normal events.

    How do you set the angle, is it within the same function as spawning the bullet?

    I always use a separate On Create trigger for all the bullets/projectiles, and then I set their stats such as angle or any other variable.

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Halfgeek

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