Halfgeek's Recent Forum Activity

  • pirx

    2013 - Scirra is waiting for CocoonJS improvements

    early 2014 - Scirra is waiting for Crosswalk improvements

    late 2014 - Scirra is waiting for iOS/Android improvements

    Glad to say XDK/Xwalk is finally awesome for Android.

    iOS is still iffy, Ejecta is just broken for me and others (seems some get it to work fine, while some can't get their game started at all!).

    Yes, looking forward to phonegap for iOS8! Luckily most Apple users update quickly so a few months from now, iOS8 will reach 70%+ coverage. If the JIT JS engine is faster than Chrome, it's gonna be even better than XDK.

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  • I'm not sure what to do with your url?

  • I use a Samsung Ativ Smart Pro (equivalent to Surface Pro 2) with an intel i5 with HD4000 graphics and it is 100% fine for C2 development. Updated drivers mean the integrated GPU can do all the WebGL effects fine and with decent performance.

  • Ray tracing is normally done on workstations. Even top GPUs like GTX 780ti or R290X struggle with proper ray tracing, giving a slideshow.

    There's a reason no game uses that technique for lighting due to its calculation intensive nature. They approximate lighting & shadows via maps.

  • I saw it, its great, as a platform type of game.

    We definitely need more variations as well as top-down or isometric. There's room for you to be creative and as I've said, I will support it if you put it on the store here.

    It should be a brand new set, have lots of sets with different themes so people can pick and choose.

  • You can get it to work on Ubu but you need to troubleshoot it, and it is due to libudev.so.0 no longer being supported for recent Linuxes, its changed to libudev.so.1!

    But you cannot ask your users to run through that hurdle so officially, Linux exporter is for commercial purposes, broken.

    NodeWebkit needs to update to fix it. :/

    No, as of testing a week ago, it's still not fixed.

  • Is having a confusion here, these 2% are not going to scirra, but to the developer of the plugin for the support that he will continue to provide (upgrades and patches). The link to the page where the plugin was caught, was already posted on the topic.

    And this by the way is an excellent plugin, used by many developers who do not use the construct.

    Using cocoonjs you lose much more money due to their system, but apparently a lot of people are easily offended here on the forum.

    The scirra could have done differently, but it's no reason for you to feel cheated, at least be reasonable.

    It's not about the 2%, it's about the fact you cannot control what advert it shows, like you currently can with your own filters or block list. That 2% is THEIR banner, under their control.

  • You spend $100 to have access to Greenlight, then you have to get enough steam votes on your game to enable Valve to consider your game on steam. Spend some time to read up on it and the process, it's not that straight forward.

  • Thanks for sharing this info

    If they are sharing 2% of the revenue does that mean they get to display 2% of the ads? Meaning we have no control over what ads are shown (I have filters set up in my Admob account to filter out a lot of undesirable ads)?

    For me this is a big deal-breaker--I'll continue using the cranberrygame plugin which has worked fantastic. I'll keep that 2% thank you

    Their code is basically a random 0-100, and if its <=2, it shows their banner instead of yours. That is EXACTLY what it means, its their advert so you have ZERO control (filters) on it.

    That is a NO-GO and Scirra should have thought about the implications of this.

  • Very nice ambiance with your art and putting it all together. Lots of potential in the MH inspiration.

  • MoPub Marketplace Ads from my own experience, are $ per impression and NOT $ per click (like AdMob).

    What I did when I was using Marketplace, was set the CPM to $1.5 minimum, so it would only show Ads from bidders who are willing to pay that much for 1,000 impressions. If none, it would show AdMob ads.

    There's pros and cons, if your particular audience don't click, then $ per impression will generate passive income for you.

  • To make money with Ads, you need a LOT of downloads and a lot of impressions.

    On average, a banner Ad with Google AdMob could earn you ~$2 (varies) for every 1,000 impressions assuming you get 2% clicks. If no clicks, no $.

    You need tens of thousands of impressions per day for it to start generating some ok income, and hundreds of thousands of you want decent income.

    Something I've noticed, the click rate % is highly dependent on the audience type. Casuals will click, ******** gamers will not.

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Halfgeek

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