Halfgeek's Recent Forum Activity

  • Hmm, I tested my game on a Samsung Galaxy Note 10.1 and I didn't see this stuff. Maybe that device isn't effected?

    Its more common in Samsung S2, S3/Mini phones and tablets using the same hardware. Never had a problem with S4 or S5 phones and newer tablets work ok.

    I've swiched over all my games to Crosswalk/XDK and it runs fine on all of the aforementioned devices.

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  • CocoonJS?

    Are you noticing in your google dev console a lot of crashes from Samsung devices? Like S2, S3 and Tablets?

  • Nice art Very welcoming to play ^_^

    Thanks!

    In response to your PM, I just send emails to mobile gaming sites and hope they cover it.

    Ninja Girl was featured on Super Game Droid in their "Indie Game of the Week" article so that help it get some downloads, but its still not very much.

  • Is Crosswalk/XDK compatible with ART? It's going to be standard in Android 5 (L) with the upcoming launch of the Nexus 6/9, as well as updates for other phones to come.

  • Congratulations on your first game also on App store!

    I can confirm that it works great on iPhone 6. Not my kind of game, but it runs very smoothly and the visual effects look really nice. On another note, I would recommnd letting the user click anywhere on the screen to skip text. The first small button in the bottom right corner is very tiny

    Thanks, good news about it working fine for iPhone 6.

    I have made that change already for skipping the intro text based on Android feedback, but I submitted this build to Apple 2 weeks ago and its finally out today.

  • Finally on iOS, for both iPhones & iPads.

    https://itunes.apple.com/us/app/ninja-g ... 45828?mt=8

    Though I don't have access to iPhone 6 to test if it works, only tested on iPhone 4S/5 and iPad Mini w/ Retina. All these run it at 60 fps constant, it felt really smooth no issues even during intense fights with lots of enemies, projectiles, rain, droplets and particles.

  • New trailer:

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    Updated recently to add lots of new content, including a proper space mining feature: blast asteroids with a laser and collect fragments, including rare ores!

    Now Star Nomad is finally a full fledged spacesim! Dynamic trade, random missions, cargo runs, dynamic faction standing, pirating, smuggling (stealth element to avoid police scanning your cargo!), and a very responsive NPC comms chatter system to bring space to life.

    Also, for the next few days, Star Nomad is a featured game on IndieGameStand: https://indiegamestand.com/deal/

    Keep on trying, pushing it, hopefully pass Greenlight!

  • iPhone 4S is the absolute minimum IMO.

    Star Nomad is a RPG/RTS with huge fleet battles, users have reported it running great on iPad 3 onwards, including iPad Mini 1st gen.

    https://itunes.apple.com/WebObjects/MZS ... 41751&mt=8

    It can only get better with iOS8 + Phonegap.

  • Its 4.0+ minimum.

  • Hello I saw your game on Google Play and read that you have been using IAP and XDK in your game.

    Could you help me?

    Thanks!

    I believe in the next update, C2 will have a XDK compatible IAP plugin so wait a bit.

    Currently I am using cranberrygame's IAP plugin, you can find it in the completed addons forum. Included is a .doc file explaining how to implement it with XDK.

  • It's nearly a month now since I've been using IAPs with XDK compiled Android games.

    It works great!

  • I played it for about 10 minutes.

    Thrusters don't look right, since movement backwards/sideways cause it to fly the wrong way. Best just to do an animated thrust sprite and attach it to the ship engine exhaust, particles just don't work well in this setup.

    Are you aiming for a bullet hell experience? Because so far its very easy (I did not use the missiles, since I have no idea how to fire missiles!), no challenge. For me, these games are about skill to avoid bullets all over the screen, if its too easy (enemies shoot too few, you can take too many hits without dying), its pointless to play.

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Halfgeek

Member since 24 May, 2013

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