Aphrodite
Its a chicken or egg scenario. But the damage was done a long time ago. It's just building as time goes on.
Google's Android is very weak on security. Any device can instantly install pirated apps (APKs) from any source, there's nothing on Google's side to prevent that. At least on iOS it requires jailbreaking a device which involves a few steps which is enough to deter many users from not doing it. That's all it takes. A few steps where they have to plug their device into their PC, download some crack software and spend a minute or two on it. That is enough to deter many mobile users... because let's face it, a lot of folks can afford a few $ here and there for apps, rather than going through the jailbreak process (ie. not worth their effort!).
Some interesting insight from a cool indie dev group:
http://www.butterscotch-shenanigans.com ... art-1.html
In particular this one is quite brave:
http://www.butterscotch-shenanigans.com ... emium.html
http://www.butterscotch-shenanigans.com ... -play.html
Somebody
Yes, piracy rate on Android is insane but sure, there's still some who are willing to reward gamedevs.
Thats one good thing with C2, porting is so easy. Imagine if you had to pay a studio $20-40K to port your PC game to mobile for example. I wouldn't bother with Android if that were the case.