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  • I would pay for a native export addition, everything same as C2, with native export for PC, iOS, Android and Consoles.

    ps. We still have a broken Linux and MAC export since NWjs is bugged (fails to load, red bar) for those platforms for ages.

  • "Can I use my retail Xbox One as a developer kit?

    Not yet. For developers working on Universal Windows Apps, you’ll be able to test your games on a retail Xbox One sometime after the second half of 2015. Selling UWAs on Xbox One will come in 2016."

    http://www.xbox.com/en-AU/Developers/id

    Looks like sometime this year, Universal Windows App for Win10 will run on Xbone.

  • Every engine has it's flaws, but still, it's good to see from time to time that even the big ones can and do bleed.

    I've also recently played another Unity game, Thea: The Awakening, it's made by ex-Witcher devs who went indie. On their blog, they hammered Unity for being bug-riddled, with new iterations breaking old processes or functions, they have to stick to an older version etc (NW 0.10.5 anyone? lol).

    And the game hogs CPU like crazy, zooming out would cause major FPS drops even on beefy PCs.

    But then I've also played Cities: Skylines and Satellite Reign, both made with Unity and both ran flawlessly. I didn't believe the games were made with Unity but it's true, they highly customized the engine to get it to handle such massive scope.

  • Thought some of you may be interested in this topic since its been a common complaint about C2 and performance or lack of on PC/NWjs...

    This is from a game I've been playing recently.

    It's a big top-down 2D survival action game (think an epic Ghost Shooter tutorial!) made with Unity:

    http://steamcommunity.com/app/340490/di ... 880256998/

    Note the dev mentions the exact thing we all encounter.

    Luckily, recent NWjs builds no longer have memory leaks and performance is really good.

    I'll be purchasing the business license upgrade sometime next month, thank you to Scirra and I look forward to starting more epic projects with C2 and later C3. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    ps. Hope we get some movement on PS4/Xbone consoles for html5/js support option soon!

  • There's problems with C2, such as broken MAC/Linux export (for awhile now), no export to the most lucrative markets (PS4/Xbone), iOS Audio problems that's on-going...

    But PC .exe export isn't one of those problems.

  • We took out back tracking because people weren't reading the quests and completely getting stuck.

    I love it that we as gamedevs take so much care with our text and story etc and gamers "whatever blah blah skip"...

  • Great video series, some nice advanced tips for other devs to learn.

  • C2 runs at the vsync speed, meaning if they want more than 60 fps, they have to have monitors that support higher refresh rates.

  • >

    > Well, my i3-3110m could run Guild Wars 2 on medium settings, so I'd expect these chips to handle an average 2D game.

    >

    My i5-4210U runs 2d perfectly, except for c2 games.

    Yes, I found this to be the case with NW 0.10.5 to 0.12...

    But for some reason, 0.13 alphas (6 & 7) run extremely well.

    I haven't tested the new 0.13 betas yet because if it aint broke, I am not updating haha.

    Whenever GreenWorks is updated then I'll test them out. To be honest, i'm a little scared that newer NW may change the way it handles savestates, user data etc..

    ps. If you two gentlemen would like to test performance of a 0.13 alpha 7 exported "big-game", PM me and I'll give you a key.

  • Becareful to avoid jumping to conclusion with a wrong analysis using Steamspy, as most would assume "X units sold/owned and $Y prices = X * Y = $$!!" and think "woooah, they make a lot!!"...

    A lot of games on Steam and other stores go through major sales and bundles, so be more realistic in your estimate.

    You can make money with C2 games on Steam. It's very much up to you and your game since the barriers aren't there to prevent you from reaching success.

    Well, except for broken MAC/Linux exports... :p But those are a very small % of the market.

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  • Intel GPUs are really weak, I don't know if they will run anything well

    They run my game really well. Even older ones from many years ago.

    With the 0.13 alpha 7, where I found heaps better performance on Intel GPU compared to 0.10.5 and 0.12!

    And they are the majority of the market, especially notebooks and low-end PCs that are supposed to handle 2D games well.

  • Personally, I feel its a shame for C2 to limit itself to just mobile devs (maybe I'm wrong).

    It's actually much easier to deal with the downsides of HTML5 for desktop games. Size & performance are the major limitations, particularly for Android.

    While I have no issue with the overhead, it should at least be in the available info on the main site itself. Wrappers could have an * and a * below to explain some info.

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Halfgeek

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